Search found 34 matches
- Mon Jul 27, 2009 4:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: Stress Test
- Replies: 20
- Views: 6960
Use hardware instancing. Give me some time I'll produce something that performs better. Can you paste the code you used for creating all the cubes, etc, for comparison purposes? I wanna know the camera's exact position relative to the center of the cube cluster. If you want me to, I can recreate it...
- Mon Jul 27, 2009 4:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: Stress Test
- Replies: 20
- Views: 6960
I added the following code, but it had no effect. The program used about the same amount of memory and had the same average framerate.
I don't know how to get a count of the number of vertices.
Code: Select all
node->getMesh()->setHardwareMappingHint(scene::EHM_STATIC);
- Sun Jul 26, 2009 7:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Stress Test
- Replies: 20
- Views: 6960
Did you ensure to use EHM_STATIC? You also have to lower the minimum vertices of the vertex buffers, otherwise this won't make a difference as VBOs would not be used (It's currently defaulting to 500 vertices, while the cube has probably much less). How do I do this? I found EHM_STATIC in the docs ...
- Sun Jul 26, 2009 7:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Stress Test
- Replies: 20
- Views: 6960
Also, I called that method with:
Code: Select all
makeCubeArray(100, 10, 10, smgr);
- Sun Jul 26, 2009 7:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Stress Test
- Replies: 20
- Views: 6960
Use hardware instancing. Give me some time I'll produce something that performs better. Can you paste the code you used for creating all the cubes, etc, for comparison purposes? I wanna know the camera's exact position relative to the center of the cube cluster. Unfortunately I can't get you the ex...
- Sat Jul 25, 2009 7:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Stress Test
- Replies: 20
- Views: 6960
Stress Test
I created an application to check Irrlicht's ability to handle a large number of nodes. An OSS project I'm interested in working with wants a node visualizer that can handle "millions of nodes" so I've been experimenting to see if Irrlicht could handle it, after optimizations of course. Th...
- Tue Jul 22, 2008 3:18 am
- Forum: Off-topic
- Topic: Visual Studio free for students
- Replies: 3
- Views: 532
- Mon Jul 21, 2008 12:30 pm
- Forum: Off-topic
- Topic: Visual Studio free for students
- Replies: 3
- Views: 532
Visual Studio free for students
If you're a university student of any kind, check out DreamSpark , a Microsoft thing to give students free dev software. Available free softwares: Visual Studio 2008 Professional Edition Windows Server 2003 Standard Edition SQL Server 2005 Developer Edition Expression Studio XNA Game Studio (For XBo...
- Thu Jul 17, 2008 10:56 pm
- Forum: Advanced Help
- Topic: Synching node position and rotation
- Replies: 7
- Views: 1364
This miiiiight be the same thing that was suggested to me a few days ago: Gimbal lock.
- Thu Jul 17, 2008 4:26 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Ultimate Lightmappers comparative chart
- Replies: 23
- Views: 34877
- Wed Jul 16, 2008 8:56 pm
- Forum: Project Announcements
- Topic: Space Flight/Combat Tech Demo #1.2
- Replies: 16
- Views: 6201
- Wed Jul 16, 2008 7:44 pm
- Forum: Project Announcements
- Topic: Space Flight/Combat Tech Demo #1.2
- Replies: 16
- Views: 6201
I start at about 1700fps (DX9). When I can see the various ships and such, it drops to 200, and when I fly out where I can't see anything but stars, I get 3000+. :p However, I noticed that you don't tie the accel speed into the framerate or anything... therefore, because I start at 1700fps, the slig...
- Wed Jul 16, 2008 7:37 pm
- Forum: Beginners Help
- Topic: Low FPS
- Replies: 13
- Views: 929
I see two numbers, Max Primitive count and Primitive count, and when a number exceeds its maximum... tends to be bad?
I'd say download Blender and toy with it. I don't know for sure where, but I'm sure there's an option to optimize the model.
I'd say download Blender and toy with it. I don't know for sure where, but I'm sure there's an option to optimize the model.
- Wed Jul 16, 2008 6:06 pm
- Forum: Beginners Help
- Topic: Low FPS
- Replies: 13
- Views: 929
- Wed Jul 16, 2008 1:57 pm
- Forum: Project Announcements
- Topic: [Help Wanted] - Realms of Forlorn Hope
- Replies: 129
- Views: 28904