Search found 34 matches

by patricklucas
Mon Jul 27, 2009 4:32 am
Forum: Open Discussion and Dev Announcements
Topic: Stress Test
Replies: 20
Views: 8440

Use hardware instancing.

Give me some time I'll produce something that performs better. Can you paste the code you used for creating all the cubes, etc, for comparison purposes? I wanna know the camera's exact position relative to the center of the cube cluster.

If you want me to, I can recreate ...
by patricklucas
Mon Jul 27, 2009 4:26 am
Forum: Open Discussion and Dev Announcements
Topic: Stress Test
Replies: 20
Views: 8440

I added the following code, but it had no effect. The program used about the same amount of memory and had the same average framerate.

Code: Select all

node->getMesh()->setHardwareMappingHint(scene::EHM_STATIC);
I don't know how to get a count of the number of vertices.
by patricklucas
Sun Jul 26, 2009 7:26 pm
Forum: Open Discussion and Dev Announcements
Topic: Stress Test
Replies: 20
Views: 8440

Did you ensure to use EHM_STATIC? You also have to lower the minimum vertices of the vertex buffers, otherwise this won't make a difference as VBOs would not be used (It's currently defaulting to 500 vertices, while the cube has probably much less).

How do I do this? I found EHM_STATIC in the ...
by patricklucas
Sun Jul 26, 2009 7:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Stress Test
Replies: 20
Views: 8440

Also, I called that method with:

Code: Select all

makeCubeArray(100, 10, 10, smgr);
by patricklucas
Sun Jul 26, 2009 7:09 pm
Forum: Open Discussion and Dev Announcements
Topic: Stress Test
Replies: 20
Views: 8440

Use hardware instancing.

Give me some time I'll produce something that performs better. Can you paste the code you used for creating all the cubes, etc, for comparison purposes? I wanna know the camera's exact position relative to the center of the cube cluster.
Unfortunately I can't get you the ...
by patricklucas
Sat Jul 25, 2009 7:34 pm
Forum: Open Discussion and Dev Announcements
Topic: Stress Test
Replies: 20
Views: 8440

Stress Test

I created an application to check Irrlicht's ability to handle a large number of nodes. An OSS project I'm interested in working with wants a node visualizer that can handle "millions of nodes" so I've been experimenting to see if Irrlicht could handle it, after optimizations of course.

There is ...
by patricklucas
Tue Jul 22, 2008 3:18 am
Forum: Off-topic
Topic: Visual Studio free for students
Replies: 3
Views: 694

I thought I remember there being some line about New Zealand... Hm.

I know of two differences: (Meaning there must be many more) Professional edition lets you edit resource files and compile in 64-bit... Don't know any more detail than that.
by patricklucas
Mon Jul 21, 2008 12:30 pm
Forum: Off-topic
Topic: Visual Studio free for students
Replies: 3
Views: 694

Visual Studio free for students

If you're a university student of any kind, check out DreamSpark , a Microsoft thing to give students free dev software.

Available free softwares:

Visual Studio 2008 Professional Edition
Windows Server 2003 Standard Edition
SQL Server 2005 Developer Edition
Expression Studio
XNA Game Studio ...
by patricklucas
Thu Jul 17, 2008 10:56 pm
Forum: Advanced Help
Topic: Synching node position and rotation
Replies: 7
Views: 1600

This miiiiight be the same thing that was suggested to me a few days ago: Gimbal lock.
by patricklucas
Thu Jul 17, 2008 4:26 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Ultimate Lightmappers comparative chart
Replies: 23
Views: 42017

All the original post links are kabroke. :-/
by patricklucas
Wed Jul 16, 2008 8:56 pm
Forum: Project Announcements
Topic: Space Flight/Combat Tech Demo #1.2
Replies: 16
Views: 6815

It's hard to read that wiki... My mind keeps tripping on the lack of spaces in intrawiki links. :p
by patricklucas
Wed Jul 16, 2008 7:44 pm
Forum: Project Announcements
Topic: Space Flight/Combat Tech Demo #1.2
Replies: 16
Views: 6815

I start at about 1700fps (DX9). When I can see the various ships and such, it drops to 200, and when I fly out where I can't see anything but stars, I get 3000+. :p

However, I noticed that you don't tie the accel speed into the framerate or anything... therefore, because I start at 1700fps, the ...
by patricklucas
Wed Jul 16, 2008 7:37 pm
Forum: Beginners Help
Topic: Low FPS
Replies: 13
Views: 1499

I see two numbers, Max Primitive count and Primitive count, and when a number exceeds its maximum... tends to be bad?

I'd say download Blender and toy with it. I don't know for sure where, but I'm sure there's an option to optimize the model.
by patricklucas
Wed Jul 16, 2008 6:06 pm
Forum: Beginners Help
Topic: Low FPS
Replies: 13
Views: 1499

Unoptimized model? I don't really know enough to say.

Looks like a bad case of that suntan stuff on the back of her legs.
by patricklucas
Wed Jul 16, 2008 1:57 pm
Forum: Project Announcements
Topic: [Help Wanted] - Realms of Forlorn Hope
Replies: 129
Views: 36432

Still, what makes this project unique? Interesting?