Search found 74 matches

by timetokill
Tue Nov 24, 2009 1:32 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110906

Thanks a ton! I really appreciate it, I'm having a lot of fun playing with Physx in Irrlicht :D
by timetokill
Tue Nov 24, 2009 1:01 pm
Forum: Project Announcements
Topic: Boids went Sourceforge
Replies: 4
Views: 2399

Thanks for sharing it! Great work on it... I've been wanting to implement a boids-like system, but where the boids can only move in a tube of some sort, or in a tunnel. I wonder how hard that would be...
by timetokill
Tue Nov 24, 2009 12:54 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110906

Sounds like if you're re-creating the physics shapes each time then they should be fine and you shouldn't get them thrown around... Is it possible you're creating them inside other physics shapes? Maybe they're intersecting with your level geometry slightly? As for things falling through the map......
by timetokill
Mon Nov 23, 2009 4:44 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110906

The other night I had a crack at it and got everything compiling but I just need to sort out lighting issues in the cloth demo (not high priority, will give it a go but won't let it cause any delays) and the heightfield code needs some TLC as it seems it's changed a bit in Irrlicht so the IrrPhysx ...
by timetokill
Fri Nov 13, 2009 7:31 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110906

JP wrote:Yeah I could do with updating to Irrlicht 1.6....

IrrPhysx 0.3 won't be ready for a while unfortunately... but maybe I can provide IrrPhysx 0.2 to work with 1.6 so that people can keep up to date with Irrlicht!

Yes pleeeeeease JP! PLEASE! :D
by timetokill
Wed Nov 11, 2009 7:59 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110906

Any chances on an updated version/release so that this can work with Irrlicht 1.6? :D I just started playing with it recently, it's be great to get it working with the newest Irrlicht.
by timetokill
Tue Jul 21, 2009 8:58 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Nightly Builds 2.0
Replies: 16
Views: 19822

Too awesome.

I'm using VS2008, I'll try this out and let you know how it works.
by timetokill
Tue May 19, 2009 5:57 am
Forum: Project Announcements
Topic: Project under construction...
Replies: 18
Views: 3175

At least you got to the second generation! :lol:


Seriously it kills me that it's getting stuck there so often :oops: I'll have another look at it tomorrow or something.
by timetokill
Mon May 18, 2009 8:20 pm
Forum: Project Announcements
Topic: Project under construction...
Replies: 18
Views: 3175

Damn, sorry about the broken shortcut :lol: I should've caught that. And sorry about the black screen bug. It doesn't happen all the time.... meh, still annoying. And yeah, definitely true about the powers of two thing. I just gotta do some centering work for different resolutions. Thanks for the on...
by timetokill
Mon May 18, 2009 4:41 pm
Forum: Project Announcements
Topic: Project under construction...
Replies: 18
Views: 3175

MasterGod , use the link I provided in the first post :) I didn't want to put the game up for general download just yet, I'm only letting the Irrlicht community give it a try now while I continue working on it. xray , you just used Mars.exe? If the shortcut didn't work, that is a little worrisome f...
by timetokill
Sun May 17, 2009 1:14 am
Forum: Project Announcements
Topic: Project under construction...
Replies: 18
Views: 3175

\\ pulled down.
by timetokill
Sat May 16, 2009 9:07 am
Forum: Project Announcements
Topic: Project under construction...
Replies: 18
Views: 3175

Project under construction...

Hi,

I removed the links for now. Got a lot of work to do.

I'll be sure to post more later when it's more complete. Thanks for the feedback!
by timetokill
Thu May 07, 2009 10:19 pm
Forum: Beginners Help
Topic: IrrEdit - shadowz. (pic heavy)
Replies: 18
Views: 1389

I've definitely had problems with OBJ and some shadowing/texturing. I've seen the flat shading issue too.

I've taken to just converting everything I have to B3D, it seems to like that format a lot better.
by timetokill
Tue May 05, 2009 11:55 am
Forum: Beginners Help
Topic: [solved] Skeletal animation: Attach model to another
Replies: 2
Views: 445

Check out my post: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=33412

I posted a bit of code that does what you're talking about.
by timetokill
Tue May 05, 2009 11:50 am
Forum: Beginners Help
Topic: [Half-solved] Joints placed incorrectly
Replies: 11
Views: 1204

Hi Thank you for the suggestion, but it didn't quite work. I did try to manipulate the values as much as possible, and the following code puts the helmet near the appropriate position... though it doesn't follow the head exactly right when animating. The head still bobs around inside the helmet ins...