thank you for the response.
until 32-bit index buffers are fully supported
so it's a matter of time?
the terrain does not need to be an animatedmeshscenenode (meshscenenode works too) however does the terrain need to be loaded at runtime via a recalculated mesh,
since i'm using terrain engine ...
Search found 20 matches
- Sun Aug 17, 2008 11:33 am
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 4
- Views: 571
- Fri Aug 15, 2008 12:48 pm
- Forum: Beginners Help
- Topic: try
- Replies: 0
- Views: 150
try
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Fri Aug 15, 2008 6:33 am
- Forum: Beginners Help
- Topic: too many primitives
- Replies: 0
- Views: 129
too many primitives
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 9:08 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 4
- Views: 571
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 8:22 pm
- Forum: Beginners Help
- Topic: too many primitives
- Replies: 0
- Views: 87
too many primitives
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 8:22 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 91
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 8:00 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 83
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 7:59 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 88
- Thu Aug 14, 2008 7:59 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 128
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 7:57 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 83
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 7:57 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 107
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 7:56 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 114
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 7:55 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 75
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of "0xffffffff" but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of "0xffffffff" but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 7:54 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 130
too many primitives (65535 instead of 4294967296)
hello
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.
it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.
it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:
does ...
- Thu Aug 14, 2008 2:07 pm
- Forum: Beginners Help
- Topic: red-green stereoviewing
- Replies: 7
- Views: 716