Search found 20 matches
- Sun Aug 17, 2008 11:33 am
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 4
- Views: 448
thank you for the response. until 32-bit index buffers are fully supported so it's a matter of time? the terrain does not need to be an animatedmeshscenenode (meshscenenode works too) however does the terrain need to be loaded at runtime via a recalculated mesh, since i'm using terrain engine libmin...
- Fri Aug 15, 2008 12:48 pm
- Forum: Beginners Help
- Topic: try
- Replies: 0
- Views: 94
try
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Fri Aug 15, 2008 6:33 am
- Forum: Beginners Help
- Topic: too many primitives
- Replies: 0
- Views: 101
too many primitives
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 9:08 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 4
- Views: 448
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 8:22 pm
- Forum: Beginners Help
- Topic: too many primitives
- Replies: 0
- Views: 61
too many primitives
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 8:22 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 60
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 8:00 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 52
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 7:59 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 59
- Thu Aug 14, 2008 7:59 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 79
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 7:57 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 48
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 7:57 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 53
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 7:56 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 60
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 7:55 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 44
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of "0xffffffff" but i can not draw that many as the errormessage states :!: do...
- Thu Aug 14, 2008 7:54 pm
- Forum: Beginners Help
- Topic: too many primitives (65535 instead of 4294967296)
- Replies: 0
- Views: 81
too many primitives (65535 instead of 4294967296)
hello i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD. it's a lot of terrain :lol: At some time the terrain disapeares and i get the errormessage from bellow. it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!: does someone k...
- Thu Aug 14, 2008 2:07 pm
- Forum: Beginners Help
- Topic: red-green stereoviewing
- Replies: 7
- Views: 546