Search found 20 matches

by Quadorrli
Sun Aug 17, 2008 11:33 am
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 4
Views: 571

thank you for the response.

until 32-bit index buffers are fully supported
so it's a matter of time?

the terrain does not need to be an animatedmeshscenenode (meshscenenode works too) however does the terrain need to be loaded at runtime via a recalculated mesh,
since i'm using terrain engine ...
by Quadorrli
Fri Aug 15, 2008 12:48 pm
Forum: Beginners Help
Topic: try
Replies: 0
Views: 150

try

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Fri Aug 15, 2008 6:33 am
Forum: Beginners Help
Topic: too many primitives
Replies: 0
Views: 129

too many primitives

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 9:08 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 4
Views: 571

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 8:22 pm
Forum: Beginners Help
Topic: too many primitives
Replies: 0
Views: 87

too many primitives

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 8:22 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 91

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 8:00 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 83

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 7:59 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 128

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 7:57 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 83

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 7:57 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 107

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 4294967296 but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 7:56 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 114

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 7:55 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 75

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of "0xffffffff" but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 7:54 pm
Forum: Beginners Help
Topic: too many primitives (65535 instead of 4294967296)
Replies: 0
Views: 130

too many primitives (65535 instead of 4294967296)

hello

i'm trying to create a large terrain as IAnimatedMeshSceneNode due to LOD.

it's a lot of terrain :lol:
At some time the terrain disapeares and i get the errormessage from bellow.

it seems to have a maximum of 0xffffffff but i can not draw that many as the errormessage states :!:

does ...
by Quadorrli
Thu Aug 14, 2008 2:07 pm
Forum: Beginners Help
Topic: red-green stereoviewing
Replies: 7
Views: 716

does anyone have a snipplet of how to make anaglyph work?
much appreciated.