Hi ; i have a little problem on compiling irrlicht + wxdevcpp editor ( a good editor for GUI ) . I have done all the code to work with wxdevcpp and irrlicht but it remain this error . Can someone fix it ?
67 C:\wDev-Cpp\monprojetFrm.cpp:104 invalid conversion from 'irr::s32 {aka int}' to 'void ...
Search found 14 matches
- Wed May 08, 2013 3:37 pm
- Forum: Beginners Help
- Topic: Creating editor which uses Irrlicht render
- Replies: 7
- Views: 1187
- Wed Sep 08, 2010 9:11 am
- Forum: Code Snippets
- Topic: Anaglyph rendering.
- Replies: 28
- Views: 33897
- Thu Sep 02, 2010 12:43 pm
- Forum: Code Snippets
- Topic: calculate angles between two vectors
- Replies: 9
- Views: 7194
- Thu Sep 02, 2010 10:20 am
- Forum: Off-topic
- Topic: 3D audio class.
- Replies: 22
- Views: 11633
- Tue Aug 31, 2010 12:30 pm
- Forum: Code Snippets
- Topic: Per Face Culling
- Replies: 42
- Views: 21028
- Mon Aug 30, 2010 8:45 pm
- Forum: Code Snippets
- Topic: Per Face Culling
- Replies: 42
- Views: 21028
- Mon Aug 30, 2010 4:14 pm
- Forum: Code Snippets
- Topic: ultra fast lod
- Replies: 0
- Views: 2578
ultra fast lod
hi everybody , i try to make a lod scenenode :
here is the orgininal paper for implement fast sqrt
http://www.azillionmonkeys.com/qed/sqroot.html
(Paul Hsieh's release as free licence code )
For calculate LOd, you need adapt formula
distance = sqrt(pow (x2-x1)+pow(y2-y2)) // you can add z2-z1
ok ...
here is the orgininal paper for implement fast sqrt
http://www.azillionmonkeys.com/qed/sqroot.html
(Paul Hsieh's release as free licence code )
For calculate LOd, you need adapt formula
distance = sqrt(pow (x2-x1)+pow(y2-y2)) // you can add z2-z1
ok ...
- Sat Jun 05, 2010 11:03 am
- Forum: Everything 2d/3d Graphics
- Topic: Occlusion culling
- Replies: 25
- Views: 13691
- Mon Nov 23, 2009 11:38 am
- Forum: Code Snippets
- Topic: Play avi's on BillBoardNode w/ help of opencv lib
- Replies: 13
- Views: 12720
no
hi all i am french, sorry for bad english:
i have tried with :
devcpp _latest version (4.9...)
irrlicht 1.3.1
opencv 1.0
work with it and i think that the code support an newer version of irrlicht but i have no try , but now we are at the version 6 of irrlicht , but irrlichr have a lot of change ...
i have tried with :
devcpp _latest version (4.9...)
irrlicht 1.3.1
opencv 1.0
work with it and i think that the code support an newer version of irrlicht but i have no try , but now we are at the version 6 of irrlicht , but irrlichr have a lot of change ...
- Wed Feb 04, 2009 2:46 pm
- Forum: Beginners Help
- Topic: HOW TO PLAY A VIDEO ????
- Replies: 2
- Views: 944
HOW TO PLAY A VIDEO ????
imagine a game without cinematique ?.But avi is not open and it is "propriétaire".How to display a movie ?
you have 3 choice
1) pay royalties
2) construct your own movie library (with a little help of libtheora or ogm format , ogg) -> very good choice , i plan a library but not today
3) play png ...
you have 3 choice
1) pay royalties
2) construct your own movie library (with a little help of libtheora or ogm format , ogg) -> very good choice , i plan a library but not today
3) play png ...
- Mon Aug 04, 2008 8:09 pm
- Forum: Beginners Help
- Topic: Embedding .EXE file onto .HTML page
- Replies: 12
- Views: 1262
- Sun Aug 03, 2008 12:45 pm
- Forum: Beginners Help
- Topic: Embedding .EXE file onto .HTML page
- Replies: 12
- Views: 1262
- Sun Aug 03, 2008 12:29 pm
- Forum: Beginners Help
- Topic: ENVIRRONEMENT,LEVEL EDITOR,DEVELOPPEMENT PROCESS
- Replies: 2
- Views: 424
- Sat Aug 02, 2008 11:00 am
- Forum: Beginners Help
- Topic: ENVIRRONEMENT,LEVEL EDITOR,DEVELOPPEMENT PROCESS
- Replies: 2
- Views: 424
ENVIRRONEMENT,LEVEL EDITOR,DEVELOPPEMENT PROCESS
hello (bonjour) all, i have a big question :
1)when you add a carater or a door to a level; how to know exactly where you must put the caracter/ objet / item (coord_x, coord_y, coord_z)?
2)did the irlicht level editor work with irrlicht coordinates ?
3)how to positionnate the camera in the 3d ...
1)when you add a carater or a door to a level; how to know exactly where you must put the caracter/ objet / item (coord_x, coord_y, coord_z)?
2)did the irlicht level editor work with irrlicht coordinates ?
3)how to positionnate the camera in the 3d ...