Search found 31 matches

by Electricity
Tue Dec 02, 2008 2:10 pm
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

Well ill see what i can do with Arras'.
by Electricity
Mon Dec 01, 2008 6:18 pm
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

(sorry for double post) A cool idea would be to split up your terrain into tiles, use a different set of 4 texture for each one, if you are careful not to use a texture that both tiles don't support across the boundarys you can create a big and colorful world. Of course, I've had my own ideas: http:...
by Electricity
Wed Nov 19, 2008 5:48 pm
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

Is it possible to have 100x100 tiles next to each other without lag?
by Electricity
Mon Nov 17, 2008 6:30 pm
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

@Blindside: What about an unlimited amount of textures?
by Electricity
Sat Nov 15, 2008 8:36 am
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

@JP: They werent any help for me... Only 4 textures and the splatting was done with alpha masks.
by Electricity
Fri Nov 14, 2008 5:01 pm
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

Ok ill try writing it like you "terrain AND splatting" :P

Edit: Ok got no usefull results...
Irrlicht supports only 4 textures per mesh?
Anywayz i saw that i need a shader to have multiple textures..?
by Electricity
Fri Nov 14, 2008 11:00 am
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

Nope... I only found topics about terrain... No splatting...
by Electricity
Fri Nov 14, 2008 10:33 am
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

Well what i really want is to be able to texture a plane/terrain node with multiple textures which will blend into each other :P
by Electricity
Fri Nov 14, 2008 10:19 am
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

(bump)

I had to bump this topic to keep it from flowing over into page 2-3-6-98...
by Electricity
Thu Nov 13, 2008 6:54 pm
Forum: Beginners Help
Topic: Texturing plane per vertex.
Replies: 20
Views: 1116

Texturing plane per vertex.

Anybody know Petroglyph's Map Editor?

If so you might have noticed that when you texture the terrain it looks like you apply a texture to a vertex of the plane and then they automatically blend.

Im trying to make the same effect but cant find any texture vertex functions...
by Electricity
Sun Oct 19, 2008 4:24 pm
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1973

Thanks! But if is it also possible to stop the timer for individual SceneNodes?
by Electricity
Sun Oct 19, 2008 8:09 am
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1973

Do you have any scripts? You might have animators, but those depend on the timer. So if you stop the timer nothing should get updated anymore. You could probably even continue to render the 3d stuff then as nothing should move anymore. This stuff depends a lot of the sort of effect you want to have...
by Electricity
Sat Oct 18, 2008 9:46 pm
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1973

What do you mean with putting a transparent image over it?
by Electricity
Sat Oct 18, 2008 9:09 pm
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1973

Wont the scripts continue on after i stopped drawing? Example: I code two cubes to impact eachother and fall down on the ground. I stop drawing the scene just before the impact. Bad: After i unpause the cubes have already impacted although you didnt see it. Good: The cubes are still on their way to ...
by Electricity
Sat Oct 18, 2008 4:02 pm
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1973

SO if now I had a class for each instance in a level and a class for the level and then if a "pause" variable equals true ill stop updating that instance's draw update?