A cool idea would be to split up your terrain into tiles, use a different set of 4 texture for each one, if you are careful not to use a texture that both tiles don't support across the boundarys you can create a big and colorful world.
Of course, I've had my own ideas:
(But they are still in the testing phase!)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
BlindSide wrote:A cool idea would be to split up your terrain into tiles, use a different set of 4 texture for each one, if you are careful not to use a texture that both tiles don't support across the boundarys you can create a big and colorful world.
Of course, I've had my own ideas:
(But they are still in the testing phase!)
Yes you can have 100x100 (and even more) tiles, you just have to be careful about how you render them. Arras' Tiled Terrain Scene Node is a good example of how to do this sort of thing.
I am busy with (lots) of other things atm. So I have no idea when/if I will finish the terrain thing, sorry. If I do I will post in project announcements or something.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net