Texturing plane per vertex.

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BlindSide
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Post by BlindSide »

A cool idea would be to split up your terrain into tiles, use a different set of 4 texture for each one, if you are careful not to use a texture that both tiles don't support across the boundarys you can create a big and colorful world.

Of course, I've had my own ideas: Image
(But they are still in the testing phase!)
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Electricity
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Post by Electricity »

Is it possible to have 100x100 tiles next to each other without lag?
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Electricity
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Post by Electricity »

(sorry for double post)
BlindSide wrote:A cool idea would be to split up your terrain into tiles, use a different set of 4 texture for each one, if you are careful not to use a texture that both tiles don't support across the boundarys you can create a big and colorful world.

Of course, I've had my own ideas: Image
(But they are still in the testing phase!)
Can i take a look at how you did it?
Chaos vs. Cosmos
JP
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Post by JP »

Yes you can have 100x100 (and even more) tiles, you just have to be careful about how you render them. Arras' Tiled Terrain Scene Node is a good example of how to do this sort of thing.
Image Image Image
BlindSide
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Post by BlindSide »

I am busy with (lots) of other things atm. So I have no idea when/if I will finish the terrain thing, sorry. If I do I will post in project announcements or something.
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Electricity
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Post by Electricity »

Well ill see what i can do with Arras'.
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