A cool idea would be to split up your terrain into tiles, use a different set of 4 texture for each one, if you are careful not to use a texture that both tiles don't support across the boundarys you can create a big and colorful world.
Of course, I've had my own ideas:
(But they are still in the testing phase!)
Texturing plane per vertex.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
-
- Posts: 28
- Joined: Sun Aug 03, 2008 10:10 am
- Location: Denmark
-
- Posts: 28
- Joined: Sun Aug 03, 2008 10:10 am
- Location: Denmark
(sorry for double post)
Can i take a look at how you did it?BlindSide wrote:A cool idea would be to split up your terrain into tiles, use a different set of 4 texture for each one, if you are careful not to use a texture that both tiles don't support across the boundarys you can create a big and colorful world.
Of course, I've had my own ideas:
(But they are still in the testing phase!)
Chaos vs. Cosmos
I am busy with (lots) of other things atm. So I have no idea when/if I will finish the terrain thing, sorry. If I do I will post in project announcements or something.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
-
- Posts: 28
- Joined: Sun Aug 03, 2008 10:10 am
- Location: Denmark