Search found 113 matches

by Squarefox
Sun Dec 01, 2013 11:21 am
Forum: Project Announcements
Topic: Project gallery and website. Submit projects here
Replies: 9
Views: 18934

Re: Project gallery and website. Submit projects here

Project name: DunGen - a procedural 3D Dungeongenerator library for Irrlicht Project start: June 2011 Project end: version 1.0 officially released in December 2013, more versions coming Project status: finished, further updates are coming Website: http://dungen.squarefox.net Description: DunGen is a...
by Squarefox
Sun Dec 01, 2013 11:05 am
Forum: Project Announcements
Topic: DunGen library - a generator for procedural 3D dungeons
Replies: 9
Views: 10232

DunGen library - a generator for procedural 3D dungeons

Ho ho ho, winter is coming and Santa Squarefox has a nice present for you: "DunGen" - a procedural Dungeongenerator library for Irrlicht. DunGen is a generator for procedural 3D dungeons. Methods of procedural synthesis, such as L-system, Voxels and Hermite-Splines are used to generate the...
by Squarefox
Sun Nov 24, 2013 11:08 am
Forum: Project Announcements
Topic: Irrlicht 1.8.1 released
Replies: 17
Views: 16439

Re: Irrlicht 1.8.1 released

Thank you very much!
by Squarefox
Sun Nov 10, 2013 3:30 pm
Forum: Bug reports
Topic: [fixed in 1.8.1] Clone method crash my application
Replies: 16
Views: 3774

Re: [fixed in 1.8.1] Clone method crash my application

Hi CuteAlien,

what's about 1.8.1? Will it be released soon? :)

Regards,
Squarefox
by Squarefox
Fri Sep 27, 2013 9:58 pm
Forum: Bug reports
Topic: [fixed in 1.8.1] Clone method crash my application
Replies: 16
Views: 3774

Re: [fixed in 1.8.1] Clone method crash my application

Sounds very nice - looking forward to the release. :D
by Squarefox
Thu Sep 26, 2013 9:42 pm
Forum: Bug reports
Topic: [fixed in 1.8.1] Clone method crash my application
Replies: 16
Views: 3774

Re: [fixed in 1.8.1] Clone method crash my application

Any Chance that 1.8.1 will be released soon? The clone crash is very nasty. I'm currently writing a library for Irrlicht, that's why I cannot use the trunk if other people shall be able to use the library also.
by Squarefox
Thu Aug 08, 2013 5:03 pm
Forum: Bug reports
Topic: Access violation in ISceneNode::clone(...)
Replies: 1
Views: 975

Access violation in ISceneNode::clone(...)

Hello, i've encountered an unhandled exception 0xC0000005: read access violation with the following code. Worked fine with 1.7.3., now borked with 1.8.   // copy all childs from the root node of the own scene graph // under the specified node of the specified scenegraph irr::core::list<irr::scene::I...
by Squarefox
Sat Feb 11, 2012 3:09 pm
Forum: Advanced Help
Topic: Irrlicht XML-Writer very slow with long strings?
Replies: 4
Views: 1181

Re: Irrlicht XML-Writer very slow with long strings?

Ok, I got the answer: function void CXMLWriter::writeText(const wchar_t* text) checks each input for special characters and replaces them. The problem is that a new string is created and each char, whether it's replaced or not, is appended with .append() to that string. That means that you get O(n) ...
by Squarefox
Fri Feb 10, 2012 5:45 pm
Forum: Advanced Help
Topic: Irrlicht XML-Writer very slow with long strings?
Replies: 4
Views: 1181

Irrlicht XML-Writer very slow with long strings?

Hello, I've a problem with exporting several very long std::string with Irrlichts XML-Writer. The strings can go up to 1,000,000 chars in size. Exporting several of them takes 12 minutes for 1.9 MB resulting XML, which seems extremly slow. The code looks like this: // create File irr::io::IWriteFile...
by Squarefox
Fri Feb 03, 2012 4:35 pm
Forum: Beginners Help
Topic: Complete Level File
Replies: 21
Views: 1123

Re: Complete Level File

I mean Irrlichts exporter.
by Squarefox
Fri Feb 03, 2012 2:18 am
Forum: Beginners Help
Topic: Complete Level File
Replies: 21
Views: 1123

Re: Complete Level File

Hello,

is there a way, that the .irr-Exporter uses relative pathes, when exporting? If I export my stuff, I get some absolute pathes in my .irr-File, so it can't be used anywhere other than on my computer...

Greetings,
Squarefox
by Squarefox
Fri Jan 13, 2012 4:11 am
Forum: Advanced Help
Topic: Why is Key F10 unfocussing my program?
Replies: 6
Views: 850

Why is Key F10 unfocussing my program?

Hello, I'm using an Irrlicht-FPS-camera in my program (runs in a window). If I press 'F10' the programm is unfocussed and I can freely move the mouse-cursor. If I click somewhere in the programm-window, the programm is focussed again and the mouse-cursor is binded to the FPS-camera again. The proble...
by Squarefox
Mon Dec 05, 2011 6:53 pm
Forum: Advanced Help
Topic: 2nd Texture-Coordiantes for 3D-Mesh exportable?
Replies: 3
Views: 544

2nd Texture-Coordiantes for 3D-Mesh exportable?

Hello, I want to use a second texture with its own texture coordinates for a self-created 3D-mesh. Is there a possibility to export the second texture-coordinates, preferable OBJ-format? I didn't see any way in the given OBJ-Exporter. The same question stands also for the tangents (if using a tangen...