Search found 113 matches
- Tue Dec 03, 2013 7:31 pm
- Forum: Project Announcements
- Topic: DunGen library - a generator for procedural 3D dungeons
- Replies: 9
- Views: 10232
- Sun Dec 01, 2013 11:21 am
- Forum: Project Announcements
- Topic: Project gallery and website. Submit projects here
- Replies: 9
- Views: 18934
Re: Project gallery and website. Submit projects here
Project name: DunGen - a procedural 3D Dungeongenerator library for Irrlicht Project start: June 2011 Project end: version 1.0 officially released in December 2013, more versions coming Project status: finished, further updates are coming Website: http://dungen.squarefox.net Description: DunGen is a...
- Sun Dec 01, 2013 11:05 am
- Forum: Project Announcements
- Topic: DunGen library - a generator for procedural 3D dungeons
- Replies: 9
- Views: 10232
DunGen library - a generator for procedural 3D dungeons
Ho ho ho, winter is coming and Santa Squarefox has a nice present for you: "DunGen" - a procedural Dungeongenerator library for Irrlicht. DunGen is a generator for procedural 3D dungeons. Methods of procedural synthesis, such as L-system, Voxels and Hermite-Splines are used to generate the...
- Sun Nov 24, 2013 11:08 am
- Forum: Project Announcements
- Topic: Irrlicht 1.8.1 released
- Replies: 17
- Views: 16439
Re: Irrlicht 1.8.1 released
Thank you very much!
- Sun Nov 10, 2013 3:30 pm
- Forum: Bug reports
- Topic: [fixed in 1.8.1] Clone method crash my application
- Replies: 16
- Views: 3774
Re: [fixed in 1.8.1] Clone method crash my application
Hi CuteAlien,
what's about 1.8.1? Will it be released soon?
Regards,
Squarefox
what's about 1.8.1? Will it be released soon?
Regards,
Squarefox
- Fri Sep 27, 2013 9:58 pm
- Forum: Bug reports
- Topic: [fixed in 1.8.1] Clone method crash my application
- Replies: 16
- Views: 3774
Re: [fixed in 1.8.1] Clone method crash my application
Sounds very nice - looking forward to the release.
- Thu Sep 26, 2013 9:42 pm
- Forum: Bug reports
- Topic: [fixed in 1.8.1] Clone method crash my application
- Replies: 16
- Views: 3774
Re: [fixed in 1.8.1] Clone method crash my application
Any Chance that 1.8.1 will be released soon? The clone crash is very nasty. I'm currently writing a library for Irrlicht, that's why I cannot use the trunk if other people shall be able to use the library also.
- Thu Aug 08, 2013 5:03 pm
- Forum: Bug reports
- Topic: Access violation in ISceneNode::clone(...)
- Replies: 1
- Views: 975
Access violation in ISceneNode::clone(...)
Hello, i've encountered an unhandled exception 0xC0000005: read access violation with the following code. Worked fine with 1.7.3., now borked with 1.8. // copy all childs from the root node of the own scene graph // under the specified node of the specified scenegraph irr::core::list<irr::scene::I...
- Sat Feb 11, 2012 3:09 pm
- Forum: Advanced Help
- Topic: Irrlicht XML-Writer very slow with long strings?
- Replies: 4
- Views: 1181
Re: Irrlicht XML-Writer very slow with long strings?
Ok, I got the answer: function void CXMLWriter::writeText(const wchar_t* text) checks each input for special characters and replaces them. The problem is that a new string is created and each char, whether it's replaced or not, is appended with .append() to that string. That means that you get O(n) ...
- Fri Feb 10, 2012 5:45 pm
- Forum: Advanced Help
- Topic: Irrlicht XML-Writer very slow with long strings?
- Replies: 4
- Views: 1181
Irrlicht XML-Writer very slow with long strings?
Hello, I've a problem with exporting several very long std::string with Irrlichts XML-Writer. The strings can go up to 1,000,000 chars in size. Exporting several of them takes 12 minutes for 1.9 MB resulting XML, which seems extremly slow. The code looks like this: // create File irr::io::IWriteFile...
- Fri Feb 03, 2012 4:35 pm
- Forum: Beginners Help
- Topic: Complete Level File
- Replies: 21
- Views: 1123
Re: Complete Level File
I mean Irrlichts exporter.
- Fri Feb 03, 2012 2:18 am
- Forum: Beginners Help
- Topic: Complete Level File
- Replies: 21
- Views: 1123
Re: Complete Level File
Hello,
is there a way, that the .irr-Exporter uses relative pathes, when exporting? If I export my stuff, I get some absolute pathes in my .irr-File, so it can't be used anywhere other than on my computer...
Greetings,
Squarefox
is there a way, that the .irr-Exporter uses relative pathes, when exporting? If I export my stuff, I get some absolute pathes in my .irr-File, so it can't be used anywhere other than on my computer...
Greetings,
Squarefox
- Fri Jan 13, 2012 4:11 am
- Forum: Advanced Help
- Topic: Why is Key F10 unfocussing my program?
- Replies: 6
- Views: 850
Why is Key F10 unfocussing my program?
Hello, I'm using an Irrlicht-FPS-camera in my program (runs in a window). If I press 'F10' the programm is unfocussed and I can freely move the mouse-cursor. If I click somewhere in the programm-window, the programm is focussed again and the mouse-cursor is binded to the FPS-camera again. The proble...
- Mon Dec 05, 2011 6:53 pm
- Forum: Advanced Help
- Topic: 2nd Texture-Coordiantes for 3D-Mesh exportable?
- Replies: 3
- Views: 544
2nd Texture-Coordiantes for 3D-Mesh exportable?
Hello, I want to use a second texture with its own texture coordinates for a self-created 3D-mesh. Is there a possibility to export the second texture-coordinates, preferable OBJ-format? I didn't see any way in the given OBJ-Exporter. The same question stands also for the tangents (if using a tangen...
- Tue Nov 15, 2011 10:00 pm
- Forum: Advanced Help
- Topic: Does IVideoDriver::removeAllTextures removes also Materials?
- Replies: 4
- Views: 482