Hi,
this is Irrlicht related in a roundabout way, because the xml writer is affected by it.
I want to write vector3d attributes to a file but it turns out "123,0000, 32,00000, 14,0000" instead of "123.0000, 32.00000, 14.0000". I searched for a solution and found out about the locale settings. But ...
Search found 226 matches
- Sat Jul 30, 2011 1:42 pm
- Forum: Beginners Help
- Topic: locale/setlocale etc won't compile
- Replies: 0
- Views: 665
- Mon Jun 20, 2011 5:34 pm
- Forum: Game Programming
- Topic: Adventure Game - Coding Concept and Questions
- Replies: 0
- Views: 1658
Adventure Game - Coding Concept and Questions
Hi,
I have been planning on how to best make a Myst-like Point & Click adventure game. However, I am far from the final concept, but I would like a bit of feedback and suggestions. This game is supposed to be a redesign of my first 'game' ever. Back in 2003 I hacked it together with Adobe's Image ...
I have been planning on how to best make a Myst-like Point & Click adventure game. However, I am far from the final concept, but I would like a bit of feedback and suggestions. This game is supposed to be a redesign of my first 'game' ever. Back in 2003 I hacked it together with Adobe's Image ...
- Tue Jun 14, 2011 7:14 am
- Forum: Beginners Help
- Topic: how can i make GUI (not like on the examples) in inside
- Replies: 4
- Views: 573
If you want a very comfortable skinnable Gui, try CEGUI: http://www.cegui.org.uk/wiki/index.php/Main_Page (Not a 'simple' GUI though)
Other than that you can also try implementing your own gui with the 2d/3d functions of irrlicht, but that could be a lot of work depending on your needs.
greetings
Other than that you can also try implementing your own gui with the 2d/3d functions of irrlicht, but that could be a lot of work depending on your needs.
greetings
- Mon May 23, 2011 9:49 pm
- Forum: Beginners Help
- Topic: Listing and Writing Filenames with Unicode (mac)
- Replies: 2
- Views: 381
- Fri May 20, 2011 7:29 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 28300
- Thu May 19, 2011 9:36 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 28300
- Tue May 17, 2011 7:49 am
- Forum: Beginners Help
- Topic: Listing and Writing Filenames with Unicode (mac)
- Replies: 2
- Views: 381
Listing and Writing Filenames with Unicode (mac)
Hi,
I have a (not Irrlicht related) problem: I need to list files in a directory and write the list to a file. Everything works fine, except for files with special characters, e.g. £ ¼ © and so on. I alredy searched for a solution: I should use wchar_t* or stringw for the filenames. However, the ...
I have a (not Irrlicht related) problem: I need to list files in a directory and write the list to a file. Everything works fine, except for files with special characters, e.g. £ ¼ © and so on. I alredy searched for a solution: I should use wchar_t* or stringw for the filenames. However, the ...
- Fri Apr 22, 2011 5:20 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 1404
- Fri Apr 22, 2011 4:03 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 1404
Yea that would make sens, however instead of using old memory again my programm just uses more memory :( I can't show the actual code, since it is for a competition. But at least I now have a way to keep memory usage down. I found the answer when trying to envelop the vector in an {} block. Upon ...
- Fri Apr 22, 2011 3:37 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 1404
- Fri Apr 22, 2011 3:21 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 1404
- Fri Apr 22, 2011 2:46 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 1404
std::vector cleanup problem? (c++, not irrlicht related)
Hi,
I have a problem and I have been trying to solve it for quite a while :(
I use a simple std::vector to store pointers to objects. But when I want to delete the objects I have to much ram usage left over.
When I start the programm it uses 328 K ram. When the objects are created it uses 2.448 ...
I have a problem and I have been trying to solve it for quite a while :(
I use a simple std::vector to store pointers to objects. But when I want to delete the objects I have to much ram usage left over.
When I start the programm it uses 328 K ram. When the objects are created it uses 2.448 ...
- Sat Mar 26, 2011 11:36 am
- Forum: Beginners Help
- Topic: Basic Mouse Movement
- Replies: 15
- Views: 1957
- Fri Mar 25, 2011 8:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
- Replies: 96
- Views: 40620
- Fri Mar 25, 2011 9:24 am
- Forum: Everything 2d/3d Graphics
- Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
- Replies: 96
- Views: 40620
Long Video - definetly worth it:
http://www.youtube.com/watch?v=fO7XhaTGDYg
Acording to the info on their site, most of it is procedurally created along the way as the player goes.
greetings
http://www.youtube.com/watch?v=fO7XhaTGDYg
Acording to the info on their site, most of it is procedurally created along the way as the player goes.
greetings