Search found 226 matches
- Sat Jul 30, 2011 1:42 pm
- Forum: Beginners Help
- Topic: locale/setlocale etc won't compile
- Replies: 0
- Views: 489
locale/setlocale etc won't compile
Hi, this is Irrlicht related in a roundabout way, because the xml writer is affected by it. I want to write vector3d attributes to a file but it turns out "123,0000, 32,00000, 14,0000" instead of "123.0000, 32.00000, 14.0000". I searched for a solution and found out about the loc...
- Mon Jun 20, 2011 5:34 pm
- Forum: Game Programming
- Topic: Adventure Game - Coding Concept and Questions
- Replies: 0
- Views: 1347
Adventure Game - Coding Concept and Questions
Hi, I have been planning on how to best make a Myst-like Point & Click adventure game. However, I am far from the final concept, but I would like a bit of feedback and suggestions. This game is supposed to be a redesign of my first 'game' ever. Back in 2003 I hacked it together with Adobe's Imag...
- Tue Jun 14, 2011 7:14 am
- Forum: Beginners Help
- Topic: how can i make GUI (not like on the examples) in inside
- Replies: 4
- Views: 358
If you want a very comfortable skinnable Gui, try CEGUI: http://www.cegui.org.uk/wiki/index.php/Main_Page (Not a 'simple' GUI though)
Other than that you can also try implementing your own gui with the 2d/3d functions of irrlicht, but that could be a lot of work depending on your needs.
greetings
Other than that you can also try implementing your own gui with the 2d/3d functions of irrlicht, but that could be a lot of work depending on your needs.
greetings
- Mon May 23, 2011 9:49 pm
- Forum: Beginners Help
- Topic: Listing and Writing Filenames with Unicode (mac)
- Replies: 2
- Views: 297
- Fri May 20, 2011 7:29 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 25074
- Thu May 19, 2011 9:36 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 25074
Hi, Buck1000: The shader takes the first uv layer(0) for the splatting map and the second(1) for the other textures. Simply add two uv layers to your model and scale the first one so that the splatmap fits correctly and the second so that the other materials are tiled. If you only want one uv layer,...
- Tue May 17, 2011 7:49 am
- Forum: Beginners Help
- Topic: Listing and Writing Filenames with Unicode (mac)
- Replies: 2
- Views: 297
Listing and Writing Filenames with Unicode (mac)
Hi, I have a (not Irrlicht related) problem: I need to list files in a directory and write the list to a file. Everything works fine, except for files with special characters, e.g. £ ¼ © and so on. I alredy searched for a solution: I should use wchar_t* or stringw for the filenames. However, the giv...
- Fri Apr 22, 2011 5:20 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 853
- Fri Apr 22, 2011 4:03 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 853
Yea that would make sens, however instead of using old memory again my programm just uses more memory :( I can't show the actual code, since it is for a competition. But at least I now have a way to keep memory usage down. I found the answer when trying to envelop the vector in an {} block. Upon com...
- Fri Apr 22, 2011 3:37 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 853
- Fri Apr 22, 2011 3:21 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 853
- Fri Apr 22, 2011 2:46 pm
- Forum: Beginners Help
- Topic: std::vector cleanup problem? (c++, not irrlicht related)
- Replies: 10
- Views: 853
std::vector cleanup problem? (c++, not irrlicht related)
Hi, I have a problem and I have been trying to solve it for quite a while :( I use a simple std::vector to store pointers to objects. But when I want to delete the objects I have to much ram usage left over. When I start the programm it uses 328 K ram. When the objects are created it uses 2.448 K an...
- Sat Mar 26, 2011 11:36 am
- Forum: Beginners Help
- Topic: Basic Mouse Movement
- Replies: 15
- Views: 1286
The IrrlichtDevice calls the OnEvent function of an IEventReceiver. You have to set your custom receiver when creating the device or with the ->setEventReceiver function of the device. Then Irrlicht will call the OnEvent function of this receiver in case something happens. If your receiver has proce...
- Fri Mar 25, 2011 8:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
- Replies: 96
- Views: 24008
- Fri Mar 25, 2011 9:24 am
- Forum: Everything 2d/3d Graphics
- Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
- Replies: 96
- Views: 24008
Long Video - definetly worth it:
http://www.youtube.com/watch?v=fO7XhaTGDYg
Acording to the info on their site, most of it is procedurally created along the way as the player goes.
greetings
http://www.youtube.com/watch?v=fO7XhaTGDYg
Acording to the info on their site, most of it is procedurally created along the way as the player goes.
greetings