Search found 38 matches
- Sun Oct 05, 2008 11:32 am
- Forum: Jirr
- Topic: How to compare the scene node type?
- Replies: 4
- Views: 10223
- Sun Oct 05, 2008 11:30 am
- Forum: Jirr
- Topic: A Little help!
- Replies: 5
- Views: 10820
- Thu Sep 04, 2008 10:15 pm
- Forum: Jirr
- Topic: How to compare the scene node type?
- Replies: 4
- Views: 10223
- Thu Sep 04, 2008 8:06 pm
- Forum: Jirr
- Topic: How to compare the scene node type?
- Replies: 4
- Views: 10223
- Thu Aug 14, 2008 7:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Jirr Bottleneck
- Replies: 4
- Views: 1216
- Sat Aug 09, 2008 12:08 am
- Forum: Jirr
- Topic: A Little help!
- Replies: 5
- Views: 10820
- Sat Jun 28, 2008 1:02 pm
- Forum: Jirr
- Topic: Include *.dll
- Replies: 1
- Views: 9826
Re: Include *.dll
Hi, is there any way to include all the *.dll file within a singel jar? I need to have just one jar file with my project.
/Per-Erik
dlls and jars are at least for two differnt purposes: dlls contain native code and jars compiled class files-
The only reason for putting dll files into jas is for ...
/Per-Erik
dlls and jars are at least for two differnt purposes: dlls contain native code and jars compiled class files-
The only reason for putting dll files into jas is for ...
- Sat Jun 28, 2008 12:50 pm
- Forum: Jirr
- Topic: Irrlicht 1.4 <=> jirr 1.4 ?
- Replies: 1
- Views: 8862
Re: Irrlicht 1.4 <=> jirr 1.4 ?
Hi,
does any plan existist to wrap the new version of Irrlicht ? If yes , when we can reckon with?
bye,
paul
Jirr 1.4.x will be released when irrlicht 1.4.x (x>1) becomes available. Currently OpenGL is mostly unusable at least on ATI cards with irrlicht 1.4.1 (please see http://irrlicht ...
does any plan existist to wrap the new version of Irrlicht ? If yes , when we can reckon with?
bye,
paul
Jirr 1.4.x will be released when irrlicht 1.4.x (x>1) becomes available. Currently OpenGL is mostly unusable at least on ATI cards with irrlicht 1.4.1 (please see http://irrlicht ...
- Mon Aug 20, 2007 7:57 am
- Forum: Jirr
- Topic: Jirr and Irrlicht custom scene nodes
- Replies: 2
- Views: 5195
Ok, I will add a proper method for getting the Texture(s) ;)
In the meantime let me explain why I did not see a special need for a java compatible texture getter: though it requires you to keep track of nodes and their textures by yourself it is possible to do so using a Hashtable etc. because you ...
In the meantime let me explain why I did not see a special need for a java compatible texture getter: though it requires you to keep track of nodes and their textures by yourself it is possible to do so using a Hashtable etc. because you ...
- Fri Aug 03, 2007 6:16 pm
- Forum: Jirr
- Topic: Thanks for the great work Jirr!
- Replies: 1
- Views: 3557
Thanks for your nice words. And yes I am keeping up with jirr (I have been with this project since 2004 ;)).
The current task is to let it run in an applet. I would name it pre-pre-alpha but it is working in a new opened frame and can be displayed in a pure browser's window. Sadly there are some ...
The current task is to let it run in an applet. I would name it pre-pre-alpha but it is working in a new opened frame and can be displayed in a pure browser's window. Sadly there are some ...
- Sun Jul 29, 2007 12:33 pm
- Forum: Jirr
- Topic: JIrr and applet
- Replies: 7
- Views: 6158
- Thu Jul 05, 2007 10:14 pm
- Forum: Jirr
- Topic: jirr and irredit
- Replies: 5
- Views: 5787
Thanks. I'm kind of tossed now, because I tried dev c++ and it works perfectly. Jirr seems to run a little slower on my computer and jerks a little more. It's also kind of missing the real selling point of java which is simple cross platform compatibility, but I imagine that's because it's still a ...
- Mon Jul 02, 2007 8:02 pm
- Forum: Jirr
- Topic: jirr and irredit
- Replies: 5
- Views: 5787
- Thu Jun 28, 2007 10:57 pm
- Forum: Jirr
- Topic: jirr and irredit
- Replies: 5
- Views: 5787
- Tue Jun 26, 2007 7:03 pm
- Forum: Jirr
- Topic: Hows it work
- Replies: 1
- Views: 3606
Re: Hows it work
How does Jirr actually work and waht are its advantages / disadvantages?
jirr mainly uses JNI wrapping for calling the native methods within irrlicht.
pros and cons in short:
+ speed (significantly faster than java 3d)
+ mostly similar to irrlicht in terms of code (cpp examples are easy to ...
jirr mainly uses JNI wrapping for calling the native methods within irrlicht.
pros and cons in short:
+ speed (significantly faster than java 3d)
+ mostly similar to irrlicht in terms of code (cpp examples are easy to ...