Search found 11 matches
- Mon Sep 13, 2010 7:09 pm
- Forum: Beginners Help
- Topic: Camera problem in irrlicht 1.7
- Replies: 5
- Views: 364
- Mon Sep 13, 2010 11:45 am
- Forum: Beginners Help
- Topic: Camera problem in irrlicht 1.7
- Replies: 5
- Views: 364
- Mon Sep 13, 2010 11:28 am
- Forum: Beginners Help
- Topic: Camera problem in irrlicht 1.7
- Replies: 5
- Views: 364
- Mon Sep 13, 2010 9:49 am
- Forum: Beginners Help
- Topic: Camera problem in irrlicht 1.7
- Replies: 5
- Views: 364
Camera problem in irrlicht 1.7
I downloaded irrlicht 1.7 on a windows box and compiled it using visual studio 2008, i ran the exmples and everything is working fine. However, i want to control the camera object with my own key event listener.
So i set up a normal camera (assuming that scmgr is my scene manager object) and in the ...
So i set up a normal camera (assuming that scmgr is my scene manager object) and in the ...
- Tue Sep 09, 2008 8:07 am
- Forum: Everything 2d/3d Graphics
- Topic: Racing game requirements
- Replies: 8
- Views: 2085
Thanx guys for your replies. The game that its developers regret using irrlicht can be found here "http://www.mpi-inf.mpg.de/~mheinz/microracer-html/", however they're using an old version of irrlicht which why they regret their choice back then, I'm sure irrlicht has matured enough now.
- Fri Sep 05, 2008 6:39 am
- Forum: Everything 2d/3d Graphics
- Topic: Racing game requirements
- Replies: 8
- Views: 2085
Racing game requirements
Hello all, forgive me if it's not the right place to post this.
I want to create a formula 1 racing game. I'm not an experienced game developer, however I have a solid background in both C and C++. I coded some 2D games, mostly side-scroller shooters, back in old school. I also have a beginner ...
I want to create a formula 1 racing game. I'm not an experienced game developer, however I have a solid background in both C and C++. I coded some 2D games, mostly side-scroller shooters, back in old school. I also have a beginner ...
- Thu Sep 04, 2008 6:51 am
- Forum: Everything 2d/3d Graphics
- Topic: accessing the hierarchy of an imported mesh
- Replies: 9
- Views: 1786
- Wed Sep 03, 2008 1:39 pm
- Forum: Everything 2d/3d Graphics
- Topic: accessing the hierarchy of an imported mesh
- Replies: 9
- Views: 1786
- Wed Sep 03, 2008 12:37 pm
- Forum: Everything 2d/3d Graphics
- Topic: accessing the hierarchy of an imported mesh
- Replies: 9
- Views: 1786
- Wed Sep 03, 2008 8:17 am
- Forum: Everything 2d/3d Graphics
- Topic: accessing the hierarchy of an imported mesh
- Replies: 9
- Views: 1786
- Wed Sep 03, 2008 6:03 am
- Forum: Everything 2d/3d Graphics
- Topic: accessing the hierarchy of an imported mesh
- Replies: 9
- Views: 1786
accessing the hierarchy of an imported mesh
Hello all, I have a 3D Model of a vehicle in a .3DS format. The model has 5 parts: the chassis and 4 wheels.
So far I'm able to import the whole mesh and render it in my application, however I need to be able to create the different objects in my mesh serpartely or in other words, create a ...
So far I'm able to import the whole mesh and render it in my application, however I need to be able to create the different objects in my mesh serpartely or in other words, create a ...