So far I'm able to import the whole mesh and render it in my application, however I need to be able to create the different objects in my mesh serpartely or in other words, create a scenenode for each wheel and another scenenode for the chassis.
So Far I'm only able to import the whole mesh using these statements:
IAnimatedMesh* mesh = smgr->getMesh("mymodel.3ds");
IMeshSceneNode * node = smgr->addMeshSceneNode( mesh );
I'm new to irrlicht so plz bare with me
Your help is highly appreciated.
