Search found 39 matches

by aungsithu
Fri Nov 21, 2008 8:39 am
Forum: Off-topic
Topic: Gonna move to another engine
Replies: 2
Views: 808

Gonna move to another engine

Hi, This title seems little weird. :) But actually, I just want to say thanks to those guys here who help me a lot in these days (JP, Rogerborg, Frank Dood, whoelse??) :). During the last 3 months ago, I got a very urgent project to do that I've no time to learn new engines, frameworks to do this an...
by aungsithu
Fri Nov 21, 2008 6:49 am
Forum: Beginners Help
Topic: Depth and transparency [SOLVED]
Replies: 16
Views: 929

Yayy..
I set that ALLOW_ZWRITE_ON_TRANSPARENT to true and set the material type of all the trees and fence to EMT_TRANSPARENT_ALPHA_CHANNEL_REF too. Now it works with bothh DX and OGL.

Thank you all. :)
by aungsithu
Tue Nov 18, 2008 8:32 am
Forum: Beginners Help
Topic: c++ question about Sub procedures
Replies: 4
Views: 273

rect_basic_bronze_axe.x=rect_basic_bronze_axe.x+x;
rect_basic_bronze_axe.y=rect_basic_bronze_axe.y+y;
rect_basic_bronze_axe.z=rect_basic_bronze_axe.z+z;


Where these underlined x,y,z came from?
by aungsithu
Tue Nov 18, 2008 6:36 am
Forum: Beginners Help
Topic: Depth and transparency [SOLVED]
Replies: 16
Views: 929

Yes. Because in irrEdit, there's only D3D9, D3D8 and software driver.
I'll try with OGL again in irrlicht.
by aungsithu
Tue Nov 18, 2008 2:47 am
Forum: Beginners Help
Topic: Depth and transparency [SOLVED]
Replies: 16
Views: 929

Thanks all for inputs. Right now, I'm just using irredit to construct and visualize the scene. Setting to trans_alpharef make some trees to be correctly rendered. But some trees are still being rendered in front of the fence. I'll check the other ways posted here when I render the scene from code. T...
by aungsithu
Mon Nov 17, 2008 8:48 am
Forum: Beginners Help
Topic: Depth and transparency [SOLVED]
Replies: 16
Views: 929

Thanks.
ZWriteEnable is set to True and ZBuffer is already set to 1 for all the trees and fences. It still doesn't solve the problem and I still see this 'incorrect' rendering in irrEdit.
What did I miss something?
by aungsithu
Mon Nov 17, 2008 8:14 am
Forum: Beginners Help
Topic: Depth and transparency [SOLVED]
Replies: 16
Views: 929

Depth and transparency [SOLVED]

Hi, Pardon me as I know a solution for this issue might be somewhere on board. I just can't find the right solution. I'm using irrlicht and irredit 1.4.2. http://img89.imageshack.us/img89/8585/depthproblemmi0.jpg http://img89.imageshack.us/img89/depthproblemmi0.jpg/1/w320.png As in image, the trees ...
by aungsithu
Fri Nov 14, 2008 8:11 am
Forum: Beginners Help
Topic: Moving node in 3D World
Replies: 9
Views: 1238

Not very sure it's the way. But when I wanted to make my node face the direction it's moving, I modified the CSceneNodeAnimatorFollowSpline::animateNode function as follow: //hermite polynomials .... //added this 2 lines const core::vector3df r = (p2 - p1).getHorizontalAngle(); node->setRotation(r);...
by aungsithu
Thu Nov 13, 2008 4:00 pm
Forum: Beginners Help
Topic: IrrEdit is not loading .bsp files...
Replies: 8
Views: 676

What I understand is .irr file is just an xml file of your meshes.
So, I think loading .irr file will make no benefits in memory issue as it's loading all the meshes you specified in .irr file.
by aungsithu
Thu Nov 13, 2008 3:52 pm
Forum: Beginners Help
Topic: Switching Spline Animators
Replies: 7
Views: 436

Hi,

Thanks JP and hybrid.
I got your point. 8)
by aungsithu
Thu Nov 13, 2008 10:04 am
Forum: Beginners Help
Topic: Switching Spline Animators
Replies: 7
Views: 436

I see.
When I manually move my objects between waypoints, I can know my object's next wp, prev wp, etc. But now I've no control over my object which is moving along the spline.

So, how can I know my object's current target wp?

Many Thanks
by aungsithu
Thu Nov 13, 2008 9:39 am
Forum: Beginners Help
Topic: Switching Spline Animators
Replies: 7
Views: 436

Thanks JP. Is it possible to switch the spline with the speed on previous spline? Because now when I remove the animators and add the new animator, the scene node jumps to that new animator, not smoothly. http://img247.imageshack.us/img247/1295/splineswitchex2.jpg In fact, I'm trying to use the spli...
by aungsithu
Thu Nov 13, 2008 8:46 am
Forum: Beginners Help
Topic: Switching Spline Animators
Replies: 7
Views: 436

Switching Spline Animators

Hi, I've two spline animators. And I add one animator to one scene node and let that scene node follow it. And after some time, I want that scene node to switch to the other spline animator and want to follow that spline. Then it may be after some time, I want the scene node to use the previous spli...
by aungsithu
Tue Nov 04, 2008 8:25 am
Forum: Beginners Help
Topic: How to hide ITextSceneNode
Replies: 12
Views: 1018

OK. I gonna use that occlusion check.
That looks fit for me.
Thank you everybody..
by aungsithu
Fri Oct 31, 2008 4:26 am
Forum: Beginners Help
Topic: How to hide ITextSceneNode
Replies: 12
Views: 1018

Thank you everyone.
I'll try it out and will let you know the results.

Cheers