Search found 39 matches
- Fri Nov 21, 2008 8:39 am
- Forum: Off-topic
- Topic: Gonna move to another engine
- Replies: 2
- Views: 808
Gonna move to another engine
Hi, This title seems little weird. :) But actually, I just want to say thanks to those guys here who help me a lot in these days (JP, Rogerborg, Frank Dood, whoelse??) :). During the last 3 months ago, I got a very urgent project to do that I've no time to learn new engines, frameworks to do this an...
- Fri Nov 21, 2008 6:49 am
- Forum: Beginners Help
- Topic: Depth and transparency [SOLVED]
- Replies: 16
- Views: 929
- Tue Nov 18, 2008 8:32 am
- Forum: Beginners Help
- Topic: c++ question about Sub procedures
- Replies: 4
- Views: 273
- Tue Nov 18, 2008 6:36 am
- Forum: Beginners Help
- Topic: Depth and transparency [SOLVED]
- Replies: 16
- Views: 929
- Tue Nov 18, 2008 2:47 am
- Forum: Beginners Help
- Topic: Depth and transparency [SOLVED]
- Replies: 16
- Views: 929
Thanks all for inputs. Right now, I'm just using irredit to construct and visualize the scene. Setting to trans_alpharef make some trees to be correctly rendered. But some trees are still being rendered in front of the fence. I'll check the other ways posted here when I render the scene from code. T...
- Mon Nov 17, 2008 8:48 am
- Forum: Beginners Help
- Topic: Depth and transparency [SOLVED]
- Replies: 16
- Views: 929
- Mon Nov 17, 2008 8:14 am
- Forum: Beginners Help
- Topic: Depth and transparency [SOLVED]
- Replies: 16
- Views: 929
Depth and transparency [SOLVED]
Hi, Pardon me as I know a solution for this issue might be somewhere on board. I just can't find the right solution. I'm using irrlicht and irredit 1.4.2. http://img89.imageshack.us/img89/8585/depthproblemmi0.jpg http://img89.imageshack.us/img89/depthproblemmi0.jpg/1/w320.png As in image, the trees ...
- Fri Nov 14, 2008 8:11 am
- Forum: Beginners Help
- Topic: Moving node in 3D World
- Replies: 9
- Views: 1238
Not very sure it's the way. But when I wanted to make my node face the direction it's moving, I modified the CSceneNodeAnimatorFollowSpline::animateNode function as follow: //hermite polynomials .... //added this 2 lines const core::vector3df r = (p2 - p1).getHorizontalAngle(); node->setRotation(r);...
- Thu Nov 13, 2008 4:00 pm
- Forum: Beginners Help
- Topic: IrrEdit is not loading .bsp files...
- Replies: 8
- Views: 676
- Thu Nov 13, 2008 3:52 pm
- Forum: Beginners Help
- Topic: Switching Spline Animators
- Replies: 7
- Views: 436
- Thu Nov 13, 2008 10:04 am
- Forum: Beginners Help
- Topic: Switching Spline Animators
- Replies: 7
- Views: 436
- Thu Nov 13, 2008 9:39 am
- Forum: Beginners Help
- Topic: Switching Spline Animators
- Replies: 7
- Views: 436
Thanks JP. Is it possible to switch the spline with the speed on previous spline? Because now when I remove the animators and add the new animator, the scene node jumps to that new animator, not smoothly. http://img247.imageshack.us/img247/1295/splineswitchex2.jpg In fact, I'm trying to use the spli...
- Thu Nov 13, 2008 8:46 am
- Forum: Beginners Help
- Topic: Switching Spline Animators
- Replies: 7
- Views: 436
Switching Spline Animators
Hi, I've two spline animators. And I add one animator to one scene node and let that scene node follow it. And after some time, I want that scene node to switch to the other spline animator and want to follow that spline. Then it may be after some time, I want the scene node to use the previous spli...
- Tue Nov 04, 2008 8:25 am
- Forum: Beginners Help
- Topic: How to hide ITextSceneNode
- Replies: 12
- Views: 1018
- Fri Oct 31, 2008 4:26 am
- Forum: Beginners Help
- Topic: How to hide ITextSceneNode
- Replies: 12
- Views: 1018