And if you need D3D this has some answers
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
Depth and transparency [SOLVED]
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
oh
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Yayy..
I set that ALLOW_ZWRITE_ON_TRANSPARENT to true and set the material type of all the trees and fence to EMT_TRANSPARENT_ALPHA_CHANNEL_REF too. Now it works with bothh DX and OGL.
Thank you all.
I set that ALLOW_ZWRITE_ON_TRANSPARENT to true and set the material type of all the trees and fence to EMT_TRANSPARENT_ALPHA_CHANNEL_REF too. Now it works with bothh DX and OGL.
Thank you all.
Aung Sithu
*** Check out my latest book, Beginner's guide to Irrlicht 3D engine: http://bit.ly/rSnm4O
Company: http://rivaledge.sg
*** Check out my latest book, Beginner's guide to Irrlicht 3D engine: http://bit.ly/rSnm4O
Company: http://rivaledge.sg