No nose.
His expression kind of creeps me out. And add ammo belt, shades and cigar.
Search found 22 matches
- Tue Mar 08, 2011 10:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: which nose...
- Replies: 12
- Views: 3836
- Sun Jan 23, 2011 6:31 pm
- Forum: Project Announcements
- Topic: Eruption Entertainment-Cadalion Online is hiring volunteers
- Replies: 17
- Views: 8919
It's nice that you've got a design, but it seems rather vast and vague, and there are no details of implementation. If you started in 2006, it would conceivably take another 10-15 years to flesh out a very specific design and technical document. This might discourage people from joining your team ...
- Fri Jan 21, 2011 4:11 am
- Forum: Project Announcements
- Topic: Eden Rebirth [code & executable uploaded for help]
- Replies: 26
- Views: 9354
- Fri Jan 07, 2011 5:33 pm
- Forum: Project Announcements
- Topic: [Help Wanted] Forgotten Darkness MMORPG
- Replies: 30
- Views: 10605
- Fri Jan 07, 2011 1:33 am
- Forum: Project Announcements
- Topic: [Help Wanted] Forgotten Darkness MMORPG
- Replies: 30
- Views: 10605
You explain that you are a few weeks into planning, have no idea about the project's future, or if it will even be commercial or not, but that you're looking for free, skilled help. The help wanted list is so vast that it's questionable what -you- will be doing. You claim 16 team members already ...
- Tue Dec 14, 2010 5:54 pm
- Forum: Project Announcements
- Topic: The Last Militia (IGF 2012 game) needs character artists
- Replies: 21
- Views: 6888
- Wed Dec 08, 2010 5:39 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 35324
- Fri Dec 03, 2010 5:53 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 35324
It's a pretty solid kart game. I found it really playable, even with just a keyboard.
It does seem a little hard, though. You can't overtake the AI drivers unless they hit a hazard or weapon. If -you- hit a hazard, you pretty much lose automatically. Turning-heavy tracks, like the colorful indoor ...
It does seem a little hard, though. You can't overtake the AI drivers unless they hit a hazard or weapon. If -you- hit a hazard, you pretty much lose automatically. Turning-heavy tracks, like the colorful indoor ...
- Wed Nov 10, 2010 4:40 pm
- Forum: Beginners Help
- Topic: Easiest programming language for irrLicht (beginners )
- Replies: 27
- Views: 3081
- Fri Oct 01, 2010 4:42 pm
- Forum: Project Announcements
- Topic: Spacework GSPD
- Replies: 25
- Views: 8328
- Fri Aug 27, 2010 4:24 am
- Forum: Project Announcements
- Topic: My first game
- Replies: 6
- Views: 3708
- Mon May 18, 2009 11:13 pm
- Forum: Project Announcements
- Topic: [HELP WANTED] Front Warrior - team-based action FPS
- Replies: 34
- Views: 19534
- Sun May 10, 2009 9:06 pm
- Forum: Project Announcements
- Topic: Codename:CrazyWorld [SCREENSHOTS UP!!]
- Replies: 15
- Views: 5428
- Sat Oct 11, 2008 9:07 am
- Forum: Beginners Help
- Topic: Bullet bounce: Mirroring a vector across a normal
- Replies: 8
- Views: 1102
- Sat Oct 11, 2008 5:54 am
- Forum: Beginners Help
- Topic: Animating a Character for Dummies
- Replies: 0
- Views: 643
Animating a Character for Dummies
I have reached the point in my Irrlicht adventure where my hero needs an animation. Heroes can't just float everywhere. Even Superman walks.
My hero is an awesome battlemech, and is segmented in 3 parts; torso, pelvis and legs. The torso and legs are parented to the pelvis. It walks by waggling it ...
My hero is an awesome battlemech, and is segmented in 3 parts; torso, pelvis and legs. The torso and legs are parented to the pelvis. It walks by waggling it ...