Search found 53 matches
- Mon Jan 04, 2010 5:38 am
- Forum: Beginners Help
- Topic: File formats?
- Replies: 3
- Views: 438
- Mon Jan 04, 2010 3:21 am
- Forum: Beginners Help
- Topic: File formats?
- Replies: 3
- Views: 438
File formats?
Is there any advantage to various 3d model formats in terms of load and process times?
I notice the examples that use bsp seem to load (and run) a lot faster than the .x I am using for models.
Which formats are fastest and does anybody know of tools available to convert to them?
I notice the examples that use bsp seem to load (and run) a lot faster than the .x I am using for models.
Which formats are fastest and does anybody know of tools available to convert to them?
- Wed Dec 16, 2009 9:14 am
- Forum: Beginners Help
- Topic: Anybody using 1.6 and devcpp?
- Replies: 2
- Views: 379
- Wed Dec 16, 2009 4:34 am
- Forum: Beginners Help
- Topic: Anybody using 1.6 and devcpp?
- Replies: 2
- Views: 379
Anybody using 1.6 and devcpp?
I have been using devcpp with v1.6 for a while now based on the project setup that was used in the examples.
Now I need to move things around a bit and whenever I try to move or have the compiler save the executable in a different dir I get the following windows error when I try to run it ...
Now I need to move things around a bit and whenever I try to move or have the compiler save the executable in a different dir I get the following windows error when I try to run it ...
- Mon Nov 23, 2009 11:26 am
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 200678
- Sun Nov 22, 2009 5:11 am
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 200678
- Wed Nov 18, 2009 3:42 am
- Forum: Beginners Help
- Topic: Speed/FPS
- Replies: 6
- Views: 877
- Tue Nov 17, 2009 11:05 am
- Forum: Beginners Help
- Topic: Speed/FPS
- Replies: 6
- Views: 877
- Tue Nov 17, 2009 11:03 am
- Forum: Bug reports
- Topic: low far value effects
- Replies: 2
- Views: 701
- Tue Nov 17, 2009 8:28 am
- Forum: Bug reports
- Topic: low far value effects
- Replies: 2
- Views: 701
low far value effects
using a lower far value for the came helps fps a lot but it makes the skydome dissappear, is this intended? It doesn't show even when I move close to edge of map.
- Tue Nov 17, 2009 8:09 am
- Forum: Beginners Help
- Topic: Speed/FPS
- Replies: 6
- Views: 877
- Mon Nov 16, 2009 2:31 pm
- Forum: Beginners Help
- Topic: Speed/FPS
- Replies: 6
- Views: 877
Speed/FPS
Thanks to all the nice I help I have gotten here I am getting close to finishing the graphics for a game level ...but now I am hitting speed problems.
I have searched through the forum to see what sorts of things people were doing and to address these issues and I am left wondering whats actually ...
I have searched through the forum to see what sorts of things people were doing and to address these issues and I am left wondering whats actually ...
- Thu Nov 12, 2009 10:21 am
- Forum: Beginners Help
- Topic: Too many vertex?
- Replies: 7
- Views: 1249
- Mon Nov 02, 2009 9:35 am
- Forum: Beginners Help
- Topic: transparency problem
- Replies: 2
- Views: 519
ok first a picture from the model software
http://ifiknew.net/images/model.jpg (I placed a cube behind it so you could see the transparency)
here it is exported and in irrlicht. this one uses jpg and add_color method. jpg is what I wind up with by default exporting so I am pretty sure thats what I ...
http://ifiknew.net/images/model.jpg (I placed a cube behind it so you could see the transparency)
here it is exported and in irrlicht. this one uses jpg and add_color method. jpg is what I wind up with by default exporting so I am pretty sure thats what I ...
- Mon Nov 02, 2009 3:26 am
- Forum: Beginners Help
- Topic: transparency problem
- Replies: 2
- Views: 519
transparency problem
I know I had this working - maybe back when using 1.5.1, not sure when it changed because I was working on other things. The windows and other objects with have transparent parts are a separate model and for some reason now some of the parts that are not supposed to be transparent come up that way ...