Hi,
ohh well, i haven't put my current approach to port irrlicht onto any public repository.
The link you tried is the old one, which only supports softwarerendering for now.
regards
shagkru
Search found 5 matches
- Wed Oct 15, 2008 9:31 am
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13720
- Mon Sep 29, 2008 6:11 pm
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13720
- Thu Sep 25, 2008 1:57 pm
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13720
@hybrid: Oh well, the original irrlicht port started by catron and put on google code seems to be deleted at all. So i started from the green again. But if you read the messages back you'll notice that i'm allready able to render on behalf of the GX rather than software rendering. @kingdutch: Ofcour...
- Wed Sep 24, 2008 9:50 am
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13720
no, i'm not catron, i'm just shagkur. Normally i'm responsible for libogc, the cube/wii opensource SDK. I heard of the project a couple of month ago, but like everybody here noticed the project got stopped by the founders. And like i stated in my last post, since a real 3D engine for the cube/wii is...
- Tue Sep 16, 2008 2:32 pm
- Forum: Project Announcements
- Topic: Wiirrlicht
- Replies: 33
- Views: 13720
Wiirrlicht project reactivated
Hi everybody,
since a real 3D engine is missing on cube/wii i've decided to reactivate this project.
Current project status:
Engine renders certain basic object types(sphere, etc.) fine with full GPU support.
regards
shagkur
since a real 3D engine is missing on cube/wii i've decided to reactivate this project.
Current project status:
Engine renders certain basic object types(sphere, etc.) fine with full GPU support.
regards
shagkur