Search found 5 matches

by shagkur
Wed Oct 15, 2008 9:31 am
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13438

Hi,

ohh well, i haven't put my current approach to port irrlicht onto any public repository.
The link you tried is the old one, which only supports softwarerendering for now.

regards
shagkru
by shagkur
Mon Sep 29, 2008 6:11 pm
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13438

Hi,

i started from the latest svn code.

regards
shagkur
by shagkur
Thu Sep 25, 2008 1:57 pm
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13438

@hybrid: Oh well, the original irrlicht port started by catron and put on google code seems to be deleted at all. So i started from the green again. But if you read the messages back you'll notice that i'm allready able to render on behalf of the GX rather than software rendering. @kingdutch: Ofcour...
by shagkur
Wed Sep 24, 2008 9:50 am
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13438

no, i'm not catron, i'm just shagkur. Normally i'm responsible for libogc, the cube/wii opensource SDK. I heard of the project a couple of month ago, but like everybody here noticed the project got stopped by the founders. And like i stated in my last post, since a real 3D engine for the cube/wii is...
by shagkur
Tue Sep 16, 2008 2:32 pm
Forum: Project Announcements
Topic: Wiirrlicht
Replies: 33
Views: 13438

Wiirrlicht project reactivated

Hi everybody,

since a real 3D engine is missing on cube/wii i've decided to reactivate this project.
Current project status:
Engine renders certain basic object types(sphere, etc.) fine with full GPU support.

regards
shagkur