Search found 52 matches

by Aelis440
Thu Jan 22, 2009 7:31 pm
Forum: Beginners Help
Topic: [SOLVED] Camera Collision Issue
Replies: 4
Views: 713

Once again Rogerborg, you're spot on. I pulled my math from the lind3d<T>::getMiddle() function, I don't know if the math there is wrong (or just works for that situation) but you may want to give it a glance if you ever have some free time.

It's a shame I can't send a beer through the internet, I ...
by Aelis440
Thu Jan 22, 2009 9:42 am
Forum: Beginners Help
Topic: [SOLVED] Camera Collision Issue
Replies: 4
Views: 713

[SOLVED] Camera Collision Issue

I have an issue with my camera and I cannot figure it out. The following link has both the executable and extremely stripped down source code.

http://www.sagescholars4scholars.com/Game.rar

First run the executable. When it loads, zoom your camera out with your mouse scroller. Then, hold down ...
by Aelis440
Sun Jan 11, 2009 7:01 am
Forum: Code Snippets
Topic: LightningNode
Replies: 20
Views: 12536

Hello, I've been using your Scene Node in a project I'm working on and while it works quite nicely if I need a static lightning animation between two points, it does very little for instances in which I'm using it between moving targets. Something as simple as updateEndPoints(core::vector3df start ...
by Aelis440
Wed Jan 07, 2009 1:23 am
Forum: Beginners Help
Topic: Help with my AI path searching algorithm
Replies: 6
Views: 852

Ah, makes sense, thanks a ton!
by Aelis440
Wed Jan 07, 2009 1:20 am
Forum: Game Programming
Topic: Keeping the previous load zone in sight
Replies: 7
Views: 2282

The short answer is yes.

However, there is a lot of ambiguity in what you are asking. A "loading zone" is something that you code and develop on your own, which is outside of what Irrlicht is conerned with. I believe that you want different "areas to load" in your game, but you still want to render ...
by Aelis440
Tue Jan 06, 2009 9:44 pm
Forum: Off-topic
Topic: Mouse instantly moving to top-left of screen
Replies: 2
Views: 1219

check check check and check. Ended up reformatting, fixed everything :lol:
by Aelis440
Tue Jan 06, 2009 9:41 pm
Forum: Beginners Help
Topic: Help with my AI path searching algorithm
Replies: 6
Views: 852

Thanks a bunch!!! I will try all of this when I get home.

One quick question though, can you explain this further, I don't quite understand what you mean:


Also, the triangle selection stuff is going to be pretty expensive. Once you have the map built up, you should be able to precalculate most ...
by Aelis440
Tue Jan 06, 2009 3:13 am
Forum: Beginners Help
Topic: Help with my AI path searching algorithm
Replies: 6
Views: 852

Help with my AI path searching algorithm

So here is the code for my function:

void NPC::searchPath(vector3df currentPos, s32 distance, int treeDepth, vector<line3d<f32>> pathPositions)
{
// We got to 0, so we're done searching in this part of our tree.
if (treeDepth == 0)
return;
// Else, recursion!
else
{
// For all angles (at ...
by Aelis440
Mon Jan 05, 2009 2:19 am
Forum: Off-topic
Topic: Mouse instantly moving to top-left of screen
Replies: 2
Views: 1219

Mouse instantly moving to top-left of screen

First off, this isn't related to Irrlicht at all, but I know there are many tech savvy people here. Thanks in advance for any tips you have to offer.

Computer Stats:
Windows XP SP2
AMD2 Dual-Core 3.0Ghz Processor
nVidia GeForce 8800GTS
MX518 Logitech Mouse
Directx v9.0c

I can't think of any ...
by Aelis440
Wed Dec 31, 2008 1:04 am
Forum: Beginners Help
Topic: How do you set the color in a tab?
Replies: 2
Views: 404

To help those who may be searching for the same answer, all i had to do was change EGDC_WINDOW_SYMBOL in my code to EGDC_3D_FACE.
by Aelis440
Tue Dec 30, 2008 10:56 pm
Forum: Beginners Help
Topic: How do you set the color in a tab?
Replies: 2
Views: 404

How do you set the color in a tab?

I looked at the source in CGUITabControl.cpp and it looks like the color comes from the following line of code:

color = skin->getColor(EGDC_WINDOW_SYMBOL);

But when I do something like this...

IGUISkin* skin = GUIEnv->getSkin();
skin->setColor(EGDC_WINDOW_SYMBOL, MENU_COLOR_TEXT);


the color ...
by Aelis440
Sat Dec 27, 2008 11:31 pm
Forum: Beginners Help
Topic: How to set the font in an IGUITab or IGUITabControl
Replies: 3
Views: 566

I understand all that, I was just curious if there was some obscure/more abstract way of setting the font that I could not find. Especially since merely setting the skin would apply it to any control without the ability to set an override font (an undesired effect).

Ideally the tab control would ...
by Aelis440
Sat Dec 27, 2008 8:53 pm
Forum: Beginners Help
Topic: How to set the font in an IGUITab or IGUITabControl
Replies: 3
Views: 566

How to set the font in an IGUITab or IGUITabControl

How is this done? I do not see a way to do so. Thanks.
by Aelis440
Fri Dec 26, 2008 5:35 am
Forum: Beginners Help
Topic: [Solved] scale an image drawed by draw2Dimage method
Replies: 2
Views: 509

If you're using Visual Studio 2005, you want the 2nd overloaded draw2dImage function (2 / 4), it should read something like this


driver->draw2DImage(background, rect<s32>(leftX1, leftY1, bottomX2, bottomY2), rect<s32>(0, 0, bottomWidth, totalHeight), 0, 0, true);

-Where background is your image ...
by Aelis440
Fri Dec 26, 2008 4:30 am
Forum: Beginners Help
Topic: Advice on making tall grass
Replies: 2
Views: 666

Advice on making tall grass

http://i40.tinypic.com/fny22u.jpg

Hey everyone, I essentially want to know if there is a smart way of doing "tall grass" like they do in Call of Duty (picture above). They are essentially just cards and I want to know if there is a good way to do this in Irrlicht. I understand that we could just ...