Search found 9 matches

by Macrixen
Sat Oct 11, 2008 2:18 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 67395

never mind solved it, I decided to look for the reference of Target in CCameraSceneNode.h and found the way it's declared there and that solved that problem. I find it funny that it can't find it even though it is included in the irrlicht source folder....
by Macrixen
Sat Oct 11, 2008 12:25 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 67395

after changind the folllowing:
#include "ICameraSceneNode.h"

class CCameraRPGSceneNode : public ICameraSceneNode
I get these errors:
Compiling...
CCameraRPGSceneNode.cpp
c:\documents and settings\jeff.rooted.000\my documents\dr_game\irrlicht-1.4.2\examples\07.collision\ccamerarpgscenenode.cpp ...
by Macrixen
Fri Oct 10, 2008 2:11 pm
Forum: Beginners Help
Topic: Terminal type gui
Replies: 10
Views: 726

ahh ok thnks again
by Macrixen
Fri Oct 10, 2008 2:01 pm
Forum: Beginners Help
Topic: Terminal type gui
Replies: 10
Views: 726

use getSceneNodeFromRayBB.......
with [ url = http://en.wikipedia.org/wiki/Mask_(computing) ] bit masking [/url] Ok... how do i use bit masking to determine which mesh the triangle belongs to, some example code might help me there

Yeah you're better off with bounding box detection as you probably ...
by Macrixen
Fri Oct 10, 2008 1:53 am
Forum: Beginners Help
Topic: Terminal type gui
Replies: 10
Views: 726

Ok a new question, but is related to the original one...

I got the collision detection working, but how do i have it tell me which mesh the triangle belongs to? would using bounding box collision detection be better? Or would the parent node bounding box interfere with the ui elements?
by Macrixen
Thu Oct 09, 2008 9:03 am
Forum: Beginners Help
Topic: Terminal type gui
Replies: 10
Views: 726

thanks i was thinking along those lines myself and yes they would use the mouse pointer to interact with it
by Macrixen
Wed Oct 08, 2008 6:54 pm
Forum: Beginners Help
Topic: Terminal type gui
Replies: 10
Views: 726

what i have in my mind is something that you can walk away from. For example...

A computer screen is across the room... walk up to it, you'll see 2d buttons which do things like bring up some info on the same computer screen.

A keypad for entering a code.

The only thing that would remain on the ...
by Macrixen
Wed Oct 08, 2008 12:24 am
Forum: Beginners Help
Topic: Quake 3 BSP slow fps
Replies: 4
Views: 405

I may be wrong but the added memmory usage of your c++ editor may be slowing it down also the fact you may be using the debug files. Again this is just my opinion.
by Macrixen
Tue Oct 07, 2008 7:12 pm
Forum: Beginners Help
Topic: Terminal type gui
Replies: 10
Views: 726

Terminal type gui

Hi first time poster here. So sorry if this is in wrong forum, but here it goes.
I am wondering if it were possible to make a terminal gui. An interface touch screen like in Star Trek. I know it's possible to have an interface like that, just want to know if it were possible to do such a thing with ...