Search found 4 matches
- Tue Oct 21, 2008 4:37 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436340
Hi BlindSide, the problem i reported about in the old XEffects thread is not occuring anymore (the ScreenQuad not being initialized properly). So this seems to be a very interesting postprocessing framework, we are currently implementing different effects. Is there any possibility to read the z-buff...
- Sun Oct 12, 2008 3:07 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71494
- Fri Oct 10, 2008 9:15 am
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71494
The problem occurs with both OpenGL and D3D drivers. On selecting the D3D driver though, there are some shader compiler errors when trying to compile the shaders with vertex shader 3.0. On changing the compiler version to 2.0, not all of the errors seem to be fixed, but i haven't located the remaini...
- Thu Oct 09, 2008 2:28 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71494
Hi all, we actually want to integrate XEffects into our Irrlicht project to use the postprocessing framework. It seems to be a useful program, thank you for sharing your work. As postprocessing effects, the blur shaders from the example have been registered in the effectManager as done in the exampl...