Search found 4 matches

by hollow
Tue Oct 21, 2008 4:37 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422840

Hi BlindSide, the problem i reported about in the old XEffects thread is not occuring anymore (the ScreenQuad not being initialized properly). So this seems to be a very interesting postprocessing framework, we are currently implementing different effects. Is there any possibility to read the z-buff...
by hollow
Sun Oct 12, 2008 3:07 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 69027

... another major revision with multiple passes/lights ...
We are looking forward to that. Meanwhile we will be trying to find the problem ourselves. Thanks again for working on this package, it's a major plus for the irrlicht engine when it comes to polishing a project.
by hollow
Fri Oct 10, 2008 9:15 am
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 69027

The problem occurs with both OpenGL and D3D drivers. On selecting the D3D driver though, there are some shader compiler errors when trying to compile the shaders with vertex shader 3.0. On changing the compiler version to 2.0, not all of the errors seem to be fixed, but i haven't located the remaini...
by hollow
Thu Oct 09, 2008 2:28 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 69027

Hi all, we actually want to integrate XEffects into our Irrlicht project to use the postprocessing framework. It seems to be a useful program, thank you for sharing your work. As postprocessing effects, the blur shaders from the example have been registered in the effectManager as done in the exampl...