Search found 91 matches

by Viz_Fuerte
Sat Jan 23, 2010 1:46 am
Forum: Project Announcements
Topic: Quake 2 Clone (Quack 2)
Replies: 10
Views: 4623

The "exe" file itself is not illegal :lol:

What would be illegal?, distributing parts of the game itself (models, textures, levels, sprites,...)
by Viz_Fuerte
Fri Jan 22, 2010 11:24 pm
Forum: Project Announcements
Topic: Quake 2 Clone (Quack 2)
Replies: 10
Views: 4623

Hybrid@ What you say is true, but this would be oriented to the models, levels and textures that people do to the Quake 2. An example would be what they have done with the modification "Tenebre" of Quake 1. You can use the models, textures and levels created by users (as the licensing of ...
by Viz_Fuerte
Fri Jan 22, 2010 9:40 pm
Forum: Project Announcements
Topic: Quake 2 Clone (Quack 2)
Replies: 10
Views: 4623

This is good to know. :o but... If you create a game using the models and textures of the Quake 2 and upload it on your website, you would distributed, part of the game footage. I also thought it would be legal, It isn't the same with the mods to the game. If this were so easy, there would be many g...
by Viz_Fuerte
Wed Jan 20, 2010 9:52 pm
Forum: Project Announcements
Topic: Project: Catch The Pig
Replies: 13
Views: 3272

I like the cartoon aesthetic.
Looks good. 8)
by Viz_Fuerte
Wed Jan 20, 2010 9:49 pm
Forum: Project Announcements
Topic: Quake 2 Clone (Quack 2)
Replies: 10
Views: 4623

Is it legal to use models and textures from other games without the consent of their creator? I think it's illegal. Ask him permission to id software first. :lol: i know the name is a bit strange (*has no imagination*) :? It seems that a talking duck :lol: I hope it goes well, but better put some im...
by Viz_Fuerte
Tue Jan 12, 2010 12:22 am
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13756

It's my fault. IM SORRY :oops: I modify a little the library Irrlicht and malfunctions on some computers. Use the DDS Loader of Nadro: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=33552&highlight=dds Ok, update some examples with the standard library Irrlicht more DDS Loader. :wink: fr...
by Viz_Fuerte
Sat Dec 26, 2009 8:40 pm
Forum: Advanced Help
Topic: advanced light
Replies: 4
Views: 682

If you want something more advanced and the possibility of adding lights without limitation,... http://www.elcreadordavid.hostei.com/modules/gallery/albums/Per_pixel_Point_Light/img/091215023410_ppl3.jpg Link: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=36308&postdays=0&postorder=...
by Viz_Fuerte
Mon Dec 21, 2009 8:38 pm
Forum: Advanced Help
Topic: PerPixelLighting looks like flat shading
Replies: 5
Views: 884

This using .3DS .LWO or similar?
These file types have trouble smoothing the vertices, for that reason, they see flat faces.
OMG :lol:

I had the same problem as you, and was solved by changing the file format.
Your code works perfectly.
by Viz_Fuerte
Sun Dec 20, 2009 10:15 pm
Forum: Advanced Help
Topic: PerPixelLighting looks like flat shading
Replies: 5
Views: 884

Ummm The code is well.
This problem is due to the extension of the file you used.

This using .3DS .LWO or similar?
These file types have trouble smoothing the vertices, for that reason, they see flat faces.

If you can export to a format like .B3D and really like it looks good (I think)
by Viz_Fuerte
Sun Dec 20, 2009 8:41 pm
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13756

Well, it's strange (but not impossible). I also have a laptop, and they see something bad about the graphics card, but it works: Conf laptop: - Inter dual core 1,6ghz - intel mobile ... 368 mb (GLSL Not supported) :( - 2 gb ram - Winsh*t vista 32bits Conf PC: - Pentium 4 HT 3,6ghz - ATI readon x1650...
by Viz_Fuerte
Sun Dec 20, 2009 11:07 am
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13756

I hadn't noticed that they were in assembly :x You have to look all, when you use something.!!! :lol: My graphics card is ATI and the truth, i know that Nvidia-> like ->OpenGL and ATI-> like-> DirectX. ...to give my end-user the choice of video renderers. The truth is that Irrlicht earn much at tha...
by Viz_Fuerte
Fri Dec 18, 2009 8:47 pm
Forum: Code Snippets
Topic: System Simple log for Irrlicht
Replies: 2
Views: 1274

This can be very useful, thanks !!!
by Viz_Fuerte
Fri Dec 18, 2009 12:37 am
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13756

The problem is also in CG, that language is almost like the HLSL (D3D). But so bad is that this in OpenGL? :shock: I did it on purpose in ARB (assembly), because it was more compatible in cards ATI and NVIDIA, and fast. I do not accept changes !!!!!!!!!!! :lol: http://www.poster.net/eminem/eminem-sh...
by Viz_Fuerte
Thu Dec 17, 2009 8:33 pm
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13756

PI: ...how about porting them to D3D? Sorry, but the projects are made in OpenGL and ARB, because I understand. In addition, are projects, is for to give an idea of how you have to do to create. I also have a "i know not that" with DirectX (I do not like, nothing, nothing :twisted: ) Edit...
by Viz_Fuerte
Wed Dec 16, 2009 9:48 am
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13756

DtD I had been ignoring this post in code snippets because I ... I could think of another title more appealing :lol: Virion man you're quick! I had made earlier projects (Some examples) This demonstrates that Irrlicht have much more power and simplicity than other 3D engines. PD: I run out of ideas...