Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
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- Posts: 91
- Joined: Sun Oct 19, 2008 5:29 pm
- Location: Valencia (Spain)
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Sorry, but the projects are made in OpenGL and ARB, because I understand.PI:
...how about porting them to D3D?
In addition, are projects, is for to give an idea of how you have to do to create.
I also have a "i know not that" with DirectX (I do not like, nothing, nothing )
Edit: I did a project with Normal+Specular Mapping, but now I can not show (I'm finishing).
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lol, I hadn't noticed that they were in assembly (Hadn't taken the time to review any of the shaders' internals yet) I had seen you mention ARB but I didn't know that was assembly.
DirectX tends to run much faster on ATI cards in my experience, and some stuff just likes certain cards better. One of the most appealing features of Irrlicht for me is the ability to give my end-user the choice of video renderers.
~DtD
DirectX tends to run much faster on ATI cards in my experience, and some stuff just likes certain cards better. One of the most appealing features of Irrlicht for me is the ability to give my end-user the choice of video renderers.
~DtD
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You have to look all, when you use something.!!!I hadn't noticed that they were in assembly
My graphics card is ATI and the truth, i know that Nvidia-> like ->OpenGL and ATI-> like-> DirectX.
The truth is that Irrlicht earn much at that point, but if a user knows how to program in GLSL or ARB, the program in GLSL or ARB....to give my end-user the choice of video renderers.
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Well, it's strange (but not impossible).
I also have a laptop, and they see something bad about the graphics card, but it works:
Conf laptop:
- Inter dual core 1,6ghz
- intel mobile ... 368 mb (GLSL Not supported)
- 2 gb ram
- Winsh*t vista 32bits
Conf PC:
- Pentium 4 HT 3,6ghz
- ATI readon x1650 PRO 512Mb PCIexpress
- 2 Gb ram
- Winsh*t XP 32bits
Though not work properly the executable, if they work the codes.
Edit: I changed the Irrlicht library, for use only the essentials.
I also have a laptop, and they see something bad about the graphics card, but it works:
Conf laptop:
- Inter dual core 1,6ghz
- intel mobile ... 368 mb (GLSL Not supported)
- 2 gb ram
- Winsh*t vista 32bits
Conf PC:
- Pentium 4 HT 3,6ghz
- ATI readon x1650 PRO 512Mb PCIexpress
- 2 Gb ram
- Winsh*t XP 32bits
Though not work properly the executable, if they work the codes.
Edit: I changed the Irrlicht library, for use only the essentials.
Hi,can you please give me the media needed?
I am seeking for some really easy examples to learn Irrlicht engine,because i just like to create a chinese-chess game.From animations to coding,because I just favor the chinese-chess~~.
Can you please show me the version of irrlicht you used or give me the media/scene.b3p file??Thank you!
Can you please show me the version of irrlicht you used or give me the media/scene.b3p file??Thank you!
Oh I get it,the media is in the exe.zip~~
As the title,I get it~~
Thank you very much!
Thank you very much!
Why can't find media????
I tried several ways,but failed...I myself can find the media,,,but the computer just can't
This is my result when running using the cmd on windows:
Irrlicht Engine version 1.6
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Using renderer: OpenGL 1.4.0
Intel Bear Lake B: Intel
OpenGL driver version is 1.2 or better.
GLSL not available.
Could not load texture: courier.dds
Unable to load all textures in the font, aborting
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
read ChunkTEXS
read Texture: grate.dds
Flags: 1
Blend: 2
read Texture: Tx_imp_wall_01_small.dds
Flags: 1
Blend: 2
read Texture: StoneWall_1-4.dds
Flags: 1
Blend: 2
read Texture: glow_test02.dds
Flags: 1
Blend: 2
read Texture: 990tires.dds
Flags: 1
Blend: 2
read ChunkBRUS
read Material
Blend: 1
FX: 0
Layer: 0
using texture: grate.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: Tx_imp_wall_01_small.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: StoneWall_1-4.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: glow_test02.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: 990tires.dds
read ChunkNODE: ROOT
read ChunkMESH
read ChunkVRTS
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/StoneWall_1-4.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/Tx_imp_wall_01_sm
all.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/grate.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/990tires.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/990tires.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/990tires.dds
read ChunkANIM
Loaded mesh: media/scene.b3d
and this is your program outputs:
Irrlicht Engine version 1.6
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Using renderer: OpenGL 1.4.0
Intel Bear Lake B: Intel
OpenGL driver version is 1.2 or better.
GLSL not available.
Error: Could not load built-in Font. Did you compile without the BMP loader?
DDS : ECF_DXT5 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\courier.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\glow.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\block08d_diffuse.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\block08d_normal.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\victoria.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\victoria_normal.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\brick_diffuse.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\brick_normal.dds
Loaded mesh: media/scene.b3d
I really don't know why..I changed all the path names to lower-case alphabeta,but still can't find...I moved the media and shadow folder to the exe path.The uncertain thing is that whether my OpenGL is not suitable..Or my irrlicht is not suitable...
I know,your irrlicht.dll is only 992KB,but mine is 4.08M and when replaced by my dll,your program get the same result as mine^_^...Wonderring why~~~
This is my result when running using the cmd on windows:
Irrlicht Engine version 1.6
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Using renderer: OpenGL 1.4.0
Intel Bear Lake B: Intel
OpenGL driver version is 1.2 or better.
GLSL not available.
Could not load texture: courier.dds
Unable to load all textures in the font, aborting
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
Could not load texture: media/glow.dds
read ChunkTEXS
read Texture: grate.dds
Flags: 1
Blend: 2
read Texture: Tx_imp_wall_01_small.dds
Flags: 1
Blend: 2
read Texture: StoneWall_1-4.dds
Flags: 1
Blend: 2
read Texture: glow_test02.dds
Flags: 1
Blend: 2
read Texture: 990tires.dds
Flags: 1
Blend: 2
read ChunkBRUS
read Material
Blend: 1
FX: 0
Layer: 0
using texture: grate.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: Tx_imp_wall_01_small.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: StoneWall_1-4.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: glow_test02.dds
read Material
Blend: 1
FX: 0
Layer: 0
using texture: 990tires.dds
read ChunkNODE: ROOT
read ChunkMESH
read ChunkVRTS
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/StoneWall_1-4.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/Tx_imp_wall_01_sm
all.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/grate.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/990tires.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/990tires.dds
read ChunkTRIS
Could not load texture: D:\irrlicht-1.6\ppl_sc\ttt\debug\media/990tires.dds
read ChunkANIM
Loaded mesh: media/scene.b3d
and this is your program outputs:
Irrlicht Engine version 1.6
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Using renderer: OpenGL 1.4.0
Intel Bear Lake B: Intel
OpenGL driver version is 1.2 or better.
GLSL not available.
Error: Could not load built-in Font. Did you compile without the BMP loader?
DDS : ECF_DXT5 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\courier.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\glow.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\block08d_diffuse.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\block08d_normal.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\victoria.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\victoria_normal.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\brick_diffuse.dds
DDS : ECF_DXT3 format
Loaded texture: E:\Softwares\irrStudy\PPL_EXE\media\brick_normal.dds
Loaded mesh: media/scene.b3d
I really don't know why..I changed all the path names to lower-case alphabeta,but still can't find...I moved the media and shadow folder to the exe path.The uncertain thing is that whether my OpenGL is not suitable..Or my irrlicht is not suitable...
I know,your irrlicht.dll is only 992KB,but mine is 4.08M and when replaced by my dll,your program get the same result as mine^_^...Wonderring why~~~