Search found 21 matches

by onesixtyfourth
Tue Oct 18, 2011 12:24 pm
Forum: Beginners Help
Topic: cammera bounding box
Replies: 3
Views: 352

Re: cammera bounding box

aabbox needs to created that tracks the camera position.
by onesixtyfourth
Mon Oct 17, 2011 6:10 am
Forum: Beginners Help
Topic: Generating Mazes
Replies: 3
Views: 302

Re: Generating Mazes

Ok so I will use the Cmesh and see how I get on.
by onesixtyfourth
Sun Oct 16, 2011 1:19 pm
Forum: Beginners Help
Topic: Generating Mazes
Replies: 3
Views: 302

Generating Mazes

Hi, I am attempting to build a program that can generate a maze and then render it and allow me to navigate through it using a camera. I can generate the maze (prims algorithm) and I am now attempting to create the maze as 3d objects and I have got stuck. I am having problems with creating the mesh ...
by onesixtyfourth
Fri Oct 07, 2011 2:34 pm
Forum: Beginners Help
Topic: [SOLVED]intersectsWith strange behaviour
Replies: 2
Views: 633

Re: intersectsWith strange behaviour

Thank you for replying. Does that mean that the addCameraSceneNodeFPS creates a node without dimension?

[edit] you were absolutely correct and I now have the effect I was after so I gues that the camera node doesn't have any dimension to it.
by onesixtyfourth
Fri Oct 07, 2011 1:15 pm
Forum: Beginners Help
Topic: [SOLVED]intersectsWith strange behaviour
Replies: 2
Views: 633

[SOLVED]intersectsWith strange behaviour

I have the following code:

//detect a collision with the camera
if(camera->getTransformedBoundingBox().intersectsWithBox(
cubeOne->getTransformedBoundingBox()))
{//set cube invisible if intersecting with camera
cubeOne->setVisible(false);
}


but it does not work correctly. As is the cube is ...
by onesixtyfourth
Fri Oct 07, 2011 12:14 pm
Forum: Beginners Help
Topic: [SOLVED]Cube seems to be moving
Replies: 4
Views: 460

Re: Cube seems to be moving

Well you seem to have been correct as I now create the cube with no arguments and the movement seems to have gone. I am now altering the position of the node with set position after creation which is what I thought I was doing with the args. :?
by onesixtyfourth
Fri Oct 07, 2011 11:30 am
Forum: Beginners Help
Topic: [SOLVED]Cube seems to be moving
Replies: 4
Views: 460

Re: Cube seems to be moving

Well the cube rotates ok the movement appears to be from the camera perspective. So if I stay still and view the cube it rotates nicely. If I move the camera the cube appears to alter position and even size.
by onesixtyfourth
Fri Oct 07, 2011 10:42 am
Forum: Beginners Help
Topic: [SOLVED]Cube seems to be moving
Replies: 4
Views: 460

[SOLVED]Cube seems to be moving

I have added a cube to a scene (I am simply using the quake castle scene from tut 2) and I am rotating it. No problem in that but as I move the camera around the cube appears to be changing position. Is it just appearing to do so or has anyone seen this before?

Code I use to add cube

//add cube ...
by onesixtyfourth
Tue Mar 02, 2010 2:21 pm
Forum: Code Snippets
Topic: XML Writer/Reader
Replies: 3
Views: 7921

Have you ever tried tinyxml
by onesixtyfourth
Tue Mar 02, 2010 2:17 pm
Forum: Off-topic
Topic: Linux
Replies: 10
Views: 2863

Ubuntu is a good distro but Irrlicht isn't in the reposotries yet so you have to download it yourself.
by onesixtyfourth
Tue Mar 02, 2010 2:15 pm
Forum: Beginners Help
Topic: New user Dev-C++ or Code Blocks
Replies: 14
Views: 1688

I have always found code::blocks pretty good.
by onesixtyfourth
Sun Feb 15, 2009 10:29 am
Forum: Beginners Help
Topic: Race Track Data
Replies: 4
Views: 472

Sorry! Length of track hieght of terrain etc. For instance I have gone to the Laguna Seca web site and can find a map of the track and that it is 2.2 miles long overall but I would also want the distance from start to turn one etc. How high is the terrain when at the corkscrew?
by onesixtyfourth
Sun Feb 15, 2009 9:42 am
Forum: Beginners Help
Topic: Race Track Data
Replies: 4
Views: 472

Race Track Data

Does anyone know where I can get data for some of the more famous racing tracks? I expect it is a pay for thing but I would be interested to find out.
by onesixtyfourth
Thu Feb 05, 2009 12:00 pm
Forum: Beginners Help
Topic: Terrain dissapears
Replies: 5
Views: 675

That was it thanks.
by onesixtyfourth
Thu Feb 05, 2009 11:54 am
Forum: Beginners Help
Topic: Terrain dissapears
Replies: 5
Views: 675

Ok but it is pretty much the code of tutorial 15.


#include <iostream>
#include <irrlicht.h>

using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

int main(int argc, char** argv)
{
// ask user for driver
video::E ...