Code I use to add cube
Code: Select all
//add cube seems to be moving
scene::ISceneNode *cubeOne = smgr->addCubeSceneNode(10.0f, 0, -1,
core::vector3df(10,10,5),
core::vector3df(0,0,0),
core::vector3df(0.25f,0.25f,0.25f));