oh... sorry, basically I want to get back the vertices of the .x file and write it back to a new .x file after changing the vertices.
Thx.
Search found 29 matches
- Thu Oct 22, 2009 1:34 am
- Forum: Beginners Help
- Topic: World space to local space
- Replies: 4
- Views: 440
- Wed Oct 21, 2009 3:24 pm
- Forum: Beginners Help
- Topic: World space to local space
- Replies: 4
- Views: 440
- Tue Oct 20, 2009 9:22 am
- Forum: Beginners Help
- Topic: World space to local space
- Replies: 4
- Views: 440
World space to local space
Hi, could anyone help me with .x model(dwarf.x)? basically, I want to get back the local matrix of the .x model after I load it into the engine. But I failed after many attempts. Can someone help me please?
Thank you.
Thank you.
- Mon Dec 01, 2008 8:18 am
- Forum: Beginners Help
- Topic: PhysX rotation question
- Replies: 15
- Views: 1531
Hi JP, I have already solved it. :D the problem was in my main loop I forgot to update every of my nodes until I look at your mesh example, this line: for (u32 i = 0 ; i < objects.size() ; i++) objects[i]->updateTransformation(); Thx alot. :) at the mean time, I am working on the ragdoll. Will post ...
- Mon Dec 01, 2008 3:00 am
- Forum: Beginners Help
- Topic: PhysX rotation question
- Replies: 15
- Views: 1531
- Fri Nov 28, 2008 7:54 am
- Forum: Beginners Help
- Topic: PhysX rotation question
- Replies: 15
- Views: 1531
- Thu Nov 27, 2008 2:01 pm
- Forum: Beginners Help
- Topic: PhysX rotation question
- Replies: 15
- Views: 1531
Thx JP for your reply, yeah it's a model that I load from a .x file. I put the model's verticies and indices into a triangle mesh but then it became static, even though I set property for body to be dynamic. So I should build up various shapes just to cover up my entire model? Is there any easy way ...
- Thu Nov 27, 2008 7:18 am
- Forum: Beginners Help
- Topic: PhysX rotation question
- Replies: 15
- Views: 1531
- Wed Nov 26, 2008 8:43 am
- Forum: Beginners Help
- Topic: PhysX rotation question
- Replies: 15
- Views: 1531
- Sun Nov 23, 2008 2:03 pm
- Forum: Beginners Help
- Topic: 1 simple question about camera position
- Replies: 10
- Views: 493
- Fri Nov 21, 2008 9:22 am
- Forum: Beginners Help
- Topic: 1 simple question about camera position
- Replies: 10
- Views: 493
@JP: Yeah, the camera doesn't move (which suppose to move), but the target is on the node (which is correct). And I want to update the camera position without parenting it to the node. Is there any way for that? I've put cam->setPosition(node->getPosition+vector3df(0,20,-50)); cam->setTarget(node->g...
- Thu Nov 20, 2008 8:15 am
- Forum: Beginners Help
- Topic: 1 simple question about camera position
- Replies: 10
- Views: 493
1 simple question about camera position
Hi, can someone please tell me whether the setPosition() is working with camera? because currently I try to set the camera position and move it with my node, but only the setTarget is working. :( cam->setPosition(node->getPosition+vector3df(0,20,-50)); cam->setTarget(node->getAbsolutePosition()); Th...
- Fri Nov 14, 2008 2:08 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2071
- Thu Nov 13, 2008 5:17 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 2510
- Thu Nov 13, 2008 2:40 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2071