Search found 41 matches

by R00mpel
Sun Jun 04, 2006 10:36 am
Forum: Off-topic
Topic: I'm back
Replies: 13
Views: 895

I'm still alive, too :) And i'm still here, though i've got no time to spend on coding :(( It's because of university and my job :roll:
by R00mpel
Sat Oct 15, 2005 1:40 pm
Forum: Off-topic
Topic: *.trd exporters?..
Replies: 4
Views: 470

But are there any free tools? Gile[s] is a commercial tool, AFAIK, and we're using only freeware...
by R00mpel
Mon Oct 10, 2005 11:28 am
Forum: Off-topic
Topic: *.trd exporters?..
Replies: 4
Views: 470

*.trd exporters?..

Does anybody know, are there any exporters for .trd (tree[d]) files? Or are there any other good enough tree generators? I'm sorry if it already was posted, but i've found nothing :roll:
by R00mpel
Sun Oct 02, 2005 9:48 am
Forum: Open Discussion and Dev Announcements
Topic: A small request...
Replies: 2
Views: 287

A small request...

I think it would be great to make a separate "small" release of the engine without all that stuff like binaries, precompiled examples, media etc. IMHO those who use Irrlicht for a long time (as for me, more than two years) don't need it, and downloading 13 MB takes a lot of time and is qui...
by R00mpel
Thu Jun 24, 2004 10:04 am
Forum: Beginners Help
Topic: New guy needs help
Replies: 4
Views: 830

Yes, you can use any modeler you like (if it can produce models, supported by Irrlicht). Collision will work as usually, and there shouldn't be any difference in speed...
by R00mpel
Thu Jun 10, 2004 6:02 pm
Forum: Beginners Help
Topic: Irrlicht vs. Truevision3D
Replies: 6
Views: 618

I worked with Truevision3D, and it is much slower than Irrlicht, IMHO. But Irrlicht is a GRAPHICS engine, meanwhile Truevision is a GAME engine...
by R00mpel
Tue Jun 08, 2004 6:10 pm
Forum: Beginners Help
Topic: Need Guru help in useing ICE framework!!!
Replies: 5
Views: 336

I've never worked with ICE, but it looks like you've forgotten to include some additional .lib files... Or even irrlicht.lib.
by R00mpel
Mon Jun 07, 2004 2:38 pm
Forum: Beginners Help
Topic: want to have both dynamic and ambient light
Replies: 9
Views: 651

You can use something like this to disable ambient lighting for certain SceneNodes:

Code: Select all

IAnimatedMeshSceneNode *newNode;
.
.
.
for(int i = 0; i < newNode->getMaterialCount(); i++)
{
    newNode->getMaterial(i).AmbientColor.set(0, 0, 0, 0);
}
by R00mpel
Sun May 23, 2004 2:58 pm
Forum: Beginners Help
Topic: camera distance
Replies: 13
Views: 924

You can use the code like this to fix the "fisheye view":

Code: Select all

#define PI 3.1415926538
.
.
.
cam->setFOV(PI/2);
by R00mpel
Sat May 15, 2004 9:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature request: voxel landscapes?..
Replies: 14
Views: 3285

Feature request: voxel landscapes?..

Hello, Niko,
I would like to know if you plan to implement voxel landscapes?.. I think that would be very useful...
by R00mpel
Tue May 11, 2004 5:23 pm
Forum: Advanced Help
Topic: Gravity or small feet?
Replies: 6
Views: 1240

If someone still experiences this problem, it's possible source is too low sliding value (it is the last parameter of the createCollisionResponseAnimator(...) function) :roll:
by R00mpel
Tue May 11, 2004 4:59 pm
Forum: Beginners Help
Topic: Terrain with v 0.6?
Replies: 10
Views: 1101

I wouldn't recommend using TerrainSceneNode - it isn't optimized yet, so it is awfully slow :( So let's hope that Niko will optimize it soon ;)
by R00mpel
Sun May 02, 2004 3:45 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Directional and spot lights for D3D8/9...
Replies: 0
Views: 2641

Directional and spot lights for D3D8/9...

Hi all! I've just implemented directional and spot lights for Direct3D 8/9, but i'm not sure if they'll work correctly :roll: OK, if someone is interested, here's the source: first, open SLight.h file and add the following code to the SLight struct: s32 type; //Direction is used only for directional...
by R00mpel
Fri Apr 30, 2004 3:41 pm
Forum: Beginners Help
Topic: comparing wchar_t ???
Replies: 2
Views: 652

Yes, there is.

Code: Select all

int wcscmp(
   const wchar_t *string1,
   const wchar_t *string2 
);
by R00mpel
Tue Apr 27, 2004 11:05 am
Forum: Beginners Help
Topic: looking for a free program like milkshape 3D to use irrlicht
Replies: 4
Views: 645

BTW, are there any programs (besides Milkshape) that allow exporting to .md2 files?