Search found 41 matches
- Sat Oct 15, 2005 1:40 pm
- Forum: Off-topic
- Topic: *.trd exporters?..
- Replies: 4
- Views: 470
- Mon Oct 10, 2005 11:28 am
- Forum: Off-topic
- Topic: *.trd exporters?..
- Replies: 4
- Views: 470
*.trd exporters?..
Does anybody know, are there any exporters for .trd (tree[d]) files? Or are there any other good enough tree generators? I'm sorry if it already was posted, but i've found nothing
- Sun Oct 02, 2005 9:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: A small request...
- Replies: 2
- Views: 287
A small request...
I think it would be great to make a separate "small" release of the engine without all that stuff like binaries, precompiled examples, media etc. IMHO those who use Irrlicht for a long time (as for me, more than two years) don't need it, and downloading 13 MB takes a lot of time and is qui...
- Thu Jun 24, 2004 10:04 am
- Forum: Beginners Help
- Topic: New guy needs help
- Replies: 4
- Views: 830
- Thu Jun 10, 2004 6:02 pm
- Forum: Beginners Help
- Topic: Irrlicht vs. Truevision3D
- Replies: 6
- Views: 618
- Tue Jun 08, 2004 6:10 pm
- Forum: Beginners Help
- Topic: Need Guru help in useing ICE framework!!!
- Replies: 5
- Views: 336
- Mon Jun 07, 2004 2:38 pm
- Forum: Beginners Help
- Topic: want to have both dynamic and ambient light
- Replies: 9
- Views: 651
You can use something like this to disable ambient lighting for certain SceneNodes:
Code: Select all
IAnimatedMeshSceneNode *newNode;
.
.
.
for(int i = 0; i < newNode->getMaterialCount(); i++)
{
newNode->getMaterial(i).AmbientColor.set(0, 0, 0, 0);
}
- Sun May 23, 2004 2:58 pm
- Forum: Beginners Help
- Topic: camera distance
- Replies: 13
- Views: 924
You can use the code like this to fix the "fisheye view":
Code: Select all
#define PI 3.1415926538
.
.
.
cam->setFOV(PI/2);
- Sat May 15, 2004 9:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature request: voxel landscapes?..
- Replies: 14
- Views: 3285
Feature request: voxel landscapes?..
Hello, Niko,
I would like to know if you plan to implement voxel landscapes?.. I think that would be very useful...
I would like to know if you plan to implement voxel landscapes?.. I think that would be very useful...
- Tue May 11, 2004 5:23 pm
- Forum: Advanced Help
- Topic: Gravity or small feet?
- Replies: 6
- Views: 1240
- Tue May 11, 2004 4:59 pm
- Forum: Beginners Help
- Topic: Terrain with v 0.6?
- Replies: 10
- Views: 1101
- Sun May 02, 2004 3:45 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Directional and spot lights for D3D8/9...
- Replies: 0
- Views: 2641
Directional and spot lights for D3D8/9...
Hi all! I've just implemented directional and spot lights for Direct3D 8/9, but i'm not sure if they'll work correctly :roll: OK, if someone is interested, here's the source: first, open SLight.h file and add the following code to the SLight struct: s32 type; //Direction is used only for directional...
- Fri Apr 30, 2004 3:41 pm
- Forum: Beginners Help
- Topic: comparing wchar_t ???
- Replies: 2
- Views: 652
Yes, there is.
Code: Select all
int wcscmp(
const wchar_t *string1,
const wchar_t *string2
);
- Tue Apr 27, 2004 11:05 am
- Forum: Beginners Help
- Topic: looking for a free program like milkshape 3D to use irrlicht
- Replies: 4
- Views: 645