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IAnimatedMeshSceneNode *newNode;
.
.
.
for(int i = 0; i < newNode->getMaterialCount(); i++)
{
newNode->getMaterial(i).AmbientColor.set(0, 0, 0, 0);
}
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#define PI 3.1415926538
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.
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cam->setFOV(PI/2);
Code: Select all
int wcscmp(
const wchar_t *string1,
const wchar_t *string2
);