Search found 9 matches

by munemune
Sun Sep 20, 2009 8:31 am
Forum: Off-topic
Topic: IndieGameVideos.com launched
Replies: 10
Views: 1660

About gamepage-name issue, how about "Check Game Features"
by munemune
Fri Sep 18, 2009 9:52 pm
Forum: Off-topic
Topic: Some recomended book for those who can programming
Replies: 5
Views: 1152

Some recomended book for those who can programming

Every programmer know to learn some programming language first you must understand the programming language it self. For example C++ for dummy, will tell you how to write code in C++. But after you understand and master some programming language, some of you my have question. How to make your code e...
by munemune
Fri Sep 18, 2009 9:12 pm
Forum: Project Announcements
Topic: cAudio 1.7.1 Release! :)
Replies: 15
Views: 5705

I have see the Trunk, not only bug fix but also change in code design too? I like 1.7.1 better, its much simpler, its only need some fix. Thanks for the quick reply anyway. :)
by munemune
Wed Sep 16, 2009 2:35 pm
Forum: Project Announcements
Topic: cAudio 1.7.1 Release! :)
Replies: 15
Views: 5705

Any link for svn?
by munemune
Wed Sep 16, 2009 1:10 pm
Forum: Project Announcements
Topic: cAudio 1.7.1 Release! :)
Replies: 15
Views: 5705

Hi, i have been try cAudio for a while, nice sound engine. After i test it with some code, i have some suggestion : I think is better to remove (int argc, char* argv[]) argument dependen in your source code. The (int argc, char* argv[]) was needed to call alutInit(int argc, char* argv[]) in cListene...
by munemune
Thu Apr 30, 2009 11:04 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67210

I want to help, but even right now it's still hard for me to understand the movement equation :oops: And i think its better to concentrate on "add more movement" than add some "physics" in to movement class, it's just make things more complicated for end user (the one who will us...
by munemune
Sun Apr 26, 2009 11:22 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67210

Nice!!! Keep the good work :D By the way there any plan to do more movement? like crawl, holding gun, trow small object and such??
by munemune
Sat Nov 29, 2008 1:37 am
Forum: Jirr
Topic: Need Help.. vector3df with double/float parameter
Replies: 2
Views: 7578

Thank for your reply. But type cast it still wont work. Its like in this case : vector3df(2.7,3.0,9), its produce same error. Anyway after i digg with jirr source code, i found solution to manipulate vector3df. to get the x,y,z coordinate in jirr, is using method getX(),getY(),getZ() and to set x,y,...
by munemune
Sun Nov 23, 2008 10:58 am
Forum: Jirr
Topic: Need Help.. vector3df with double/float parameter
Replies: 2
Views: 7578

Need Help.. vector3df with double/float parameter

Hi, i need help with jirr. This my problem : to use vector3df with float parameter u just neet to add 'f' right? like this : vector3df(2.6f,3.2f,2.0f) But what in the case, the parameter i want input is from another calculation, like : x=Math.cos((180)*Math.PI/180)); y=Math.cos((180)*Math.PI/180)); ...