Search found 114 matches

by Fraza
Sun Jun 12, 2005 11:01 am
Forum: Project Announcements
Topic: The ultimate game idea!!
Replies: 10
Views: 1344

*speechless*
by Fraza
Wed Jun 08, 2005 12:31 pm
Forum: Open Discussion and Dev Announcements
Topic: DirectX vs OpenGL
Replies: 45
Views: 6916

FlyHigh wrote:hope your games aren't too dependant on it Fraza :wink:
I couldn't even build executables for Linux and Mac, let alone want to. For that reason I feel totally free to use DirectX to my heart's content :D.
by Fraza
Fri May 13, 2005 1:23 am
Forum: Beginners Help
Topic: File not included
Replies: 4
Views: 370

I tried that just now, unfortunately that doesn't work either :cry:.
by Fraza
Wed May 11, 2005 9:44 pm
Forum: Beginners Help
Topic: File not included
Replies: 4
Views: 370

no, that's not the problem. The file is "..\include\header.h", using that I can get it to work just fine. However, if I try and add to the project settings additional include directories "..\include" it wont let me have #include "header.h". It doesn't really matter, esp...
by Fraza
Wed May 11, 2005 3:59 pm
Forum: Beginners Help
Topic: File not included
Replies: 4
Views: 370

File not included

I am using Microsoft Visual C++ 6.0 and the following file structure: [Project] bin release debug scripts [contains project and workspace] src [contains C++ files] include [contains Header files] Those are the main files anyway. In my project options I put under "Additional include directories&...
by Fraza
Tue May 10, 2005 7:04 pm
Forum: Off-topic
Topic: For all you guys that get your feelings hurt
Replies: 26
Views: 2694

by Fraza
Mon Apr 25, 2005 11:14 pm
Forum: Project Announcements
Topic: Stunt Challenge Demo
Replies: 19
Views: 4082

Most excellent :)

Keep up the good work, that's coming along very nicely. I just spent half an hour playing it :). This is exactly the kind of game I love to play, excellent job.
by Fraza
Sun Apr 24, 2005 10:20 am
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 4092

@Taliesen I certainly wouldn't mind helping. I could definetly give you some tips on how to do this, the dynamic moving from area to area seems a little tricky, yet it could be accomplished. I am not particularly a C++ programmer. although I am a fairly skilled programmer, my expertise (lol) mainly...
by Fraza
Mon Apr 18, 2005 3:57 pm
Forum: Beginners Help
Topic: C++ Console Question
Replies: 1
Views: 234

C++ Console Question

In the C++ console, I wish to input a string with a ' ' character in it. Unfortunately in Dev-C++ it seems that ' ' is the Termin Char! (Well, maybe \0 is the termin char as in most C++, but whatever it is, there is a problem with inputting a ' ' character).
by Fraza
Sat Apr 16, 2005 11:05 pm
Forum: Project Announcements
Topic: New Water For IRRLICHT Works Good
Replies: 52
Views: 7978

I find using [A in a cute little circley thingie] and [ickle bitty point] help. I don't get any spam :D.

Also, my email add is in my profile and I don't get spam, so I think these forums are pretty safe.
by Fraza
Thu Apr 14, 2005 3:23 pm
Forum: Off-topic
Topic: Internet Cafe Names
Replies: 28
Views: 1991

I changed my post as a joke.... it wasnt very convincing... esp to a bunch of computer programmers :D
by Fraza
Wed Apr 13, 2005 9:00 pm
Forum: Beginners Help
Topic: How to get the Mouse wheel value?
Replies: 9
Views: 1708

if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) mouseLeft = true; if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) mouseRight = true; if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN) mouseMiddle = true; if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) mouseLeft = false; if(event...
by Fraza
Wed Apr 13, 2005 8:43 pm
Forum: Beginners Help
Topic: Custom Camera OR Event Receiver for a Noob
Replies: 3
Views: 525

at runtime, you can change the cameraSceneNode's position easily using Camera->setTarget(vector3df(fX, fY, fZ)); and Camera->setPosition(vector3df(fX, fY, fZ)); Becuase you can do this, all you need to do is work out the angles, which goes something like... // example taken from my personal camera s...
by Fraza
Wed Apr 13, 2005 4:21 pm
Forum: Beginners Help
Topic: Custom Camera OR Event Receiver for a Noob
Replies: 3
Views: 525

To stop the stuttering you can use keydown and key up events. For example: bMovingForwards is initialised as false. If bMoving forwards, then you move forwards (d'uh!) 1. On KeyDown forwards key, bMovingForwards is assigned to true. 2. On KeyUp forwards key, bMovingForwards is assigned to flase. Thi...
by Fraza
Tue Apr 12, 2005 10:13 pm
Forum: Off-topic
Topic: The Blue Ridge Mountains
Replies: 3
Views: 469

If you take some more pictures, you could make a wonderful skybox :D