Search found 114 matches
- Sun Jun 12, 2005 11:01 am
- Forum: Project Announcements
- Topic: The ultimate game idea!!
- Replies: 10
- Views: 1372
- Wed Jun 08, 2005 12:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX vs OpenGL
- Replies: 45
- Views: 7066
- Fri May 13, 2005 1:23 am
- Forum: Beginners Help
- Topic: File not included
- Replies: 4
- Views: 375
- Wed May 11, 2005 9:44 pm
- Forum: Beginners Help
- Topic: File not included
- Replies: 4
- Views: 375
- Wed May 11, 2005 3:59 pm
- Forum: Beginners Help
- Topic: File not included
- Replies: 4
- Views: 375
File not included
I am using Microsoft Visual C++ 6.0 and the following file structure: [Project] bin release debug scripts [contains project and workspace] src [contains C++ files] include [contains Header files] Those are the main files anyway. In my project options I put under "Additional include directories&...
- Tue May 10, 2005 7:04 pm
- Forum: Off-topic
- Topic: For all you guys that get your feelings hurt
- Replies: 26
- Views: 2778
- Mon Apr 25, 2005 11:14 pm
- Forum: Project Announcements
- Topic: Stunt Challenge Demo
- Replies: 19
- Views: 4130
- Sun Apr 24, 2005 10:20 am
- Forum: Project Announcements
- Topic: New unique game idea
- Replies: 23
- Views: 4157
@Taliesen I certainly wouldn't mind helping. I could definetly give you some tips on how to do this, the dynamic moving from area to area seems a little tricky, yet it could be accomplished. I am not particularly a C++ programmer. although I am a fairly skilled programmer, my expertise (lol) mainly...
- Mon Apr 18, 2005 3:57 pm
- Forum: Beginners Help
- Topic: C++ Console Question
- Replies: 1
- Views: 248
C++ Console Question
In the C++ console, I wish to input a string with a ' ' character in it. Unfortunately in Dev-C++ it seems that ' ' is the Termin Char! (Well, maybe \0 is the termin char as in most C++, but whatever it is, there is a problem with inputting a ' ' character).
- Sat Apr 16, 2005 11:05 pm
- Forum: Project Announcements
- Topic: New Water For IRRLICHT Works Good
- Replies: 52
- Views: 8096
- Thu Apr 14, 2005 3:23 pm
- Forum: Off-topic
- Topic: Internet Cafe Names
- Replies: 28
- Views: 2003
- Wed Apr 13, 2005 9:00 pm
- Forum: Beginners Help
- Topic: How to get the Mouse wheel value?
- Replies: 9
- Views: 1726
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) mouseLeft = true; if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) mouseRight = true; if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN) mouseMiddle = true; if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) mouseLeft = false; if(event...
- Wed Apr 13, 2005 8:43 pm
- Forum: Beginners Help
- Topic: Custom Camera OR Event Receiver for a Noob
- Replies: 3
- Views: 531
at runtime, you can change the cameraSceneNode's position easily using Camera->setTarget(vector3df(fX, fY, fZ)); and Camera->setPosition(vector3df(fX, fY, fZ)); Becuase you can do this, all you need to do is work out the angles, which goes something like... // example taken from my personal camera s...
- Wed Apr 13, 2005 4:21 pm
- Forum: Beginners Help
- Topic: Custom Camera OR Event Receiver for a Noob
- Replies: 3
- Views: 531
To stop the stuttering you can use keydown and key up events. For example: bMovingForwards is initialised as false. If bMoving forwards, then you move forwards (d'uh!) 1. On KeyDown forwards key, bMovingForwards is assigned to true. 2. On KeyUp forwards key, bMovingForwards is assigned to flase. Thi...
- Tue Apr 12, 2005 10:13 pm
- Forum: Off-topic
- Topic: The Blue Ridge Mountains
- Replies: 3
- Views: 469