hey, looks nice on screens...
but none of the exe's run on my laptop...
specs are:
intel centrino 2, 2,2Ghz; 4Gb ram, GeForce 9600 mgt plus windows 7 Prof. 64 bit.
greets psy
Search found 101 matches
- Sun Dec 20, 2009 2:03 pm
- Forum: Code Snippets
- Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
- Replies: 37
- Views: 15492
- Sat Aug 15, 2009 12:36 pm
- Forum: Competition Time!
- Topic: August 2009 Screenshot of the Month [Winner announced!]
- Replies: 66
- Views: 37100
- Sat Aug 15, 2009 5:48 am
- Forum: Beginners Help
- Topic: Character movement on uneven terrain
- Replies: 5
- Views: 1120
i used the collision animator at the beginning, works fine so far.
later i made a modified version where you can add specific actions wich happen if you collide or sth.
for "walking" i used the fly straight animator, i think you need to first add the collision and then the fly straight animator and ...
later i made a modified version where you can add specific actions wich happen if you collide or sth.
for "walking" i used the fly straight animator, i think you need to first add the collision and then the fly straight animator and ...
- Fri Jul 31, 2009 3:10 pm
- Forum: Code Snippets
- Topic: Editor style Grid SceneNode [Updated: Sept. 27, 2009]
- Replies: 74
- Views: 47747
- Fri Jul 31, 2009 3:04 pm
- Forum: Code Snippets
- Topic: Irrlicht Framework 0.1
- Replies: 9
- Views: 3224
- Fri Jul 31, 2009 2:42 pm
- Forum: Advanced Help
- Topic: hardcoded meshes
- Replies: 5
- Views: 1065
- Sun Jul 26, 2009 1:00 pm
- Forum: Advanced Help
- Topic: hardcoded meshes
- Replies: 5
- Views: 1065
- Sat Jul 25, 2009 7:56 pm
- Forum: Beginners Help
- Topic: IGUIButton does not work !
- Replies: 2
- Views: 391
maybe you forget the
you can't push buttons if you dont call this in your main render loop.
Code: Select all
device->run()- Sat Jul 25, 2009 7:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Stress Test
- Replies: 20
- Views: 8300
- Sat Jul 25, 2009 7:38 pm
- Forum: Advanced Help
- Topic: hardcoded meshes
- Replies: 5
- Views: 1065
hardcoded meshes
hi,
i looked at the sourcecode of irrklang some days ago and i saw i gives me the possibility to save sound files in "code", so i can hardcode them.
so now i had the idea of "hardcoding" meshes, something like saving them in a string and load them from there then, maybe write a converter, wich makes ...
i looked at the sourcecode of irrklang some days ago and i saw i gives me the possibility to save sound files in "code", so i can hardcode them.
so now i had the idea of "hardcoding" meshes, something like saving them in a string and load them from there then, maybe write a converter, wich makes ...
- Sat Jul 25, 2009 7:34 pm
- Forum: Project Announcements
- Topic: very simple pong clone
- Replies: 4
- Views: 1569
- Sun Jul 19, 2009 6:48 pm
- Forum: Project Announcements
- Topic: very simple pong clone
- Replies: 4
- Views: 1569
very simple pong clone
hi,
found a very old project of mine on my computer, its a pong clone.
i stopped developing it on some time, so you may find some bugs, but maybe it contains some usefull code for someone.
the archieve contains 2 folders, one contains the media, you have to put it into your irrlicht / media folder ...
found a very old project of mine on my computer, its a pong clone.
i stopped developing it on some time, so you may find some bugs, but maybe it contains some usefull code for someone.
the archieve contains 2 folders, one contains the media, you have to put it into your irrlicht / media folder ...
- Tue Jul 14, 2009 3:58 pm
- Forum: Advanced Help
- Topic: typecasting on derived SEvents
- Replies: 5
- Views: 1392
- Mon Jul 13, 2009 9:43 am
- Forum: Advanced Help
- Topic: typecasting on derived SEvents
- Replies: 5
- Views: 1392
- Sun Jul 12, 2009 1:49 pm
- Forum: Advanced Help
- Topic: typecasting on derived SEvents
- Replies: 5
- Views: 1392
typecasting on derived SEvents
hey everyone.
im trying to write an graphics engine, that should be event based.
that means, everything that is done, is done by an event wich is sent out and interpreted.
i use SEvent as base class, derive an tCustomEvent from it and so on.
now i have a problem. these are the important functions ...
im trying to write an graphics engine, that should be event based.
that means, everything that is done, is done by an event wich is sent out and interpreted.
i use SEvent as base class, derive an tCustomEvent from it and so on.
now i have a problem. these are the important functions ...