Search found 12 matches

by lion
Thu Apr 02, 2009 2:02 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht saveScene relative paths
Replies: 2
Views: 759

irrlicht saveScene relative paths

Do you plan to make irrlicht saveScene method able to save relative paths in future versions?
by lion
Mon Mar 16, 2009 5:26 am
Forum: Bug reports
Topic: [fixed]removeAllTextures and loadScene crash
Replies: 7
Views: 865

2Acki: yes i tried. three variants: smgr->clear(); smgr->getMeshCache()->clear(); driver->removeAllTextures(); ///////////////////////////////// smgr->getMeshCache()->clear(); smgr->clear(); driver->removeAllTextures(); ///////////////////////////////// smgr->getMeshCache()->clear(); smgr->clear(); ...
by lion
Mon Mar 16, 2009 1:45 am
Forum: Bug reports
Topic: [fixed]removeAllTextures and loadScene crash
Replies: 7
Views: 865

I think I do not understand you quite. For example I load .irr file. Than I want to remove all i've loaded (nodes, materials, textures etc.) and than load .irr file again. So smgr->getMeshCache()->clear(); smgr->clear(); driver->removeAllTextures(); smgr->loadScene( fn ) So i think this process shou...
by lion
Mon Mar 16, 2009 1:09 am
Forum: Bug reports
Topic: [fixed]removeAllTextures and loadScene crash
Replies: 7
Views: 865

[fixed]removeAllTextures and loadScene crash

I made a simple example with loading scene from .irr file (terrain.irr from irrEdit 1.5). When i try to reload scene the example crashes: #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; IrrlichtDe...
by lion
Mon Mar 16, 2009 12:46 am
Forum: Beginners Help
Topic: editbox background color
Replies: 3
Views: 481

thank you
by lion
Sun Mar 01, 2009 12:15 pm
Forum: Beginners Help
Topic: irrlicht 1.5 saveScene
Replies: 0
Views: 348

irrlicht 1.5 saveScene

I have 2 questions about irrlich 1.5 saveScene method: 1) Can saveScene save relative (not absolute) paths in .irr file? I want to get <texture name="Texture1" value="textures/editor_defaults/default_skybox2.jpg" /> in .irr file. But i always get something like this: <texture nam...
by lion
Sat Feb 21, 2009 10:10 pm
Forum: Off-topic
Topic: Irredit 1.5 not saving relative paths
Replies: 9
Views: 1517

:) ok. i can use replace once.

but how can i ask irrlicht to save relative paths? changeWorkingDirectoryTo()?
by lion
Fri Feb 20, 2009 10:05 pm
Forum: Off-topic
Topic: Irredit 1.5 not saving relative paths
Replies: 9
Views: 1517

Same question: how can i ask irrlicht engine to save relative paths when i do saveScene()?

I tried changeWorkingDirectoryTo() but it did not help.

Actually i heve .irr scene file with absolute paths and want to resave it with relative paths. How can i do this with c++?
by lion
Wed Feb 18, 2009 6:58 pm
Forum: Beginners Help
Topic: editbox background color
Replies: 3
Views: 481

I understand - nobody knows... :)
by lion
Tue Feb 10, 2009 5:13 pm
Forum: Beginners Help
Topic: editbox background color
Replies: 3
Views: 481

editbox background color

Hello everybody.

Can you help me: i did not found the way to change background color of a TextBox. Is there a simple solution of this problem?

For example, there is the method setBackgroundColor for a StaticText. But there is no analogue method for TextBox.
by lion
Wed Dec 10, 2008 2:14 pm
Forum: Beginners Help
Topic: irrlicht key events for tilde
Replies: 2
Views: 194

Yes. It works. It is not very comfortable, but works on linux. Thank you very match.
by lion
Wed Dec 10, 2008 1:51 pm
Forum: Beginners Help
Topic: irrlicht key events for tilde
Replies: 2
Views: 194

irrlicht key events for tilde

Hello everybody. I have some problems with key events for key ~ (tilde). I had not found KEY_KEY_TILDE or something like this. When i compile my application under windows XP (VS 5.0) and try to press ~, then i get event.KeyInput.Key == 0xC0 I tried to search irrlich documentation, but there are no E...