Search found 10 matches

by Carama
Sat May 09, 2009 10:59 am
Forum: Project Announcements
Topic: Staff Members needed: A new MMORPG game development
Replies: 8
Views: 1797

And what do you have already? nothing?
by Carama
Mon Jan 05, 2009 8:52 am
Forum: Beginners Help
Topic: How rotate a scenenode about a other point?
Replies: 1
Views: 284

How rotate a scenenode about a other point?

Hey,

How can i rotate a scenenode about an other point?

If i use x.setRotation(...) the object rotate around M.
But I want rotate the object around Q.

Image

Any ideas?
by Carama
Tue Dec 30, 2008 11:11 am
Forum: Project Announcements
Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
Replies: 51
Views: 23988

Very nice work!
Do objects swimming?
by Carama
Sat Dec 20, 2008 2:22 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 63973

its very nice but with every character there are less and less fps :(
by Carama
Sat Dec 20, 2008 2:05 pm
Forum: Code Snippets
Topic: DFF mesh format loader
Replies: 81
Views: 43649

i tried to load cars but it don't work :(
by Carama
Sat Dec 20, 2008 11:12 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111211

The flags are tearable. But if u add more than one flag there is a bug with the positions of the vertices :(
by Carama
Fri Dec 19, 2008 6:11 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111211

look at the board i think sb made allready metaballs :-P

OOoops a bug with the flags:
Image
by Carama
Tue Dec 16, 2008 8:44 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111211

i tried to fix the bug with the terrain ... i made a irr scene with just a terrain and skybox and light and it worked perfect. it is possible that physX have a limitation for objects at hardware render? EDIT: I added the terrain behinde the light at the scene.irr. Now it work with the whole scene. H...
by Carama
Tue Dec 16, 2008 5:12 pm
Forum: Code Snippets
Topic: DFF mesh format loader
Replies: 81
Views: 43649

Today, i thought about a gta dff loader and wanted start to code ... but there is allready one :D.

Can i load the car models?
by Carama
Sun Dec 14, 2008 12:58 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111211

http://img410.imageshack.us/img410/6186/crashfe8.jpg Hello, i have the same problem as psychophoniac . I tried to find the bug and it is the terrain :shock: . My working around was: //physxManager->createHeightfieldObject((scene::ITerrainSceneNode*)node, 0); Now the Game is running but without coll...