Search found 10 matches
- Sat May 09, 2009 10:59 am
- Forum: Project Announcements
- Topic: Staff Members needed: A new MMORPG game development
- Replies: 8
- Views: 1887
- Mon Jan 05, 2009 8:52 am
- Forum: Beginners Help
- Topic: How rotate a scenenode about a other point?
- Replies: 1
- Views: 297
How rotate a scenenode about a other point?
Hey,
How can i rotate a scenenode about an other point?
If i use x.setRotation(...) the object rotate around M.
But I want rotate the object around Q.
Any ideas?
How can i rotate a scenenode about an other point?
If i use x.setRotation(...) the object rotate around M.
But I want rotate the object around Q.
Any ideas?
- Tue Dec 30, 2008 11:11 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
- Replies: 51
- Views: 24596
- Sat Dec 20, 2008 2:22 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67360
- Sat Dec 20, 2008 2:05 pm
- Forum: Code Snippets
- Topic: DFF mesh format loader
- Replies: 81
- Views: 44598
- Sat Dec 20, 2008 11:12 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116302
- Fri Dec 19, 2008 6:11 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116302
- Tue Dec 16, 2008 8:44 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116302
i tried to fix the bug with the terrain ... i made a irr scene with just a terrain and skybox and light and it worked perfect. it is possible that physX have a limitation for objects at hardware render? EDIT: I added the terrain behinde the light at the scene.irr. Now it work with the whole scene. H...
- Tue Dec 16, 2008 5:12 pm
- Forum: Code Snippets
- Topic: DFF mesh format loader
- Replies: 81
- Views: 44598
- Sun Dec 14, 2008 12:58 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116302
http://img410.imageshack.us/img410/6186/crashfe8.jpg Hello, i have the same problem as psychophoniac . I tried to find the bug and it is the terrain :shock: . My working around was: //physxManager->createHeightfieldObject((scene::ITerrainSceneNode*)node, 0); Now the Game is running but without coll...