Search found 30 matches
- Wed Apr 20, 2005 1:50 pm
- Forum: Beginners Help
- Topic: How to make GUI controls with FPS camera??
- Replies: 3
- Views: 345
- Wed Apr 20, 2005 12:43 pm
- Forum: Beginners Help
- Topic: How to make GUI controls with FPS camera??
- Replies: 3
- Views: 345
How to make GUI controls with FPS camera??
I have a program using the FPS style camera, which uses the mouse to control the direction the camera is pointing. What i want is a GUI to allow the user to control some values, but how do you make the GUI accessable if the mouse is used for the camera?? i was thinking that the only way to do it is ...
- Tue Apr 12, 2005 5:03 pm
- Forum: Beginners Help
- Topic: How to get the Mouse wheel value?
- Replies: 9
- Views: 1716
thanks, thats working now. Question though, min and max? when i roll the mouse wheel forward it zooms once by 2 then thats it, it checks if Wheel > 0, if so it zooms, how did you get it to zoom that much over again? :oops: I didnt really put loads of thought into this, just saw setFOV() method and t...
- Tue Apr 12, 2005 4:57 pm
- Forum: Beginners Help
- Topic: On Event Callback not calling back!
- Replies: 6
- Views: 422
Thanks a million jox, you have now achieved guru status in my books. Simple problems are always the hardest to solve without experts around! Completely forgot the event reciever was even dealt with in createDevice. Threw in a 'this' at the end and everythin was hunky-dorey!!!! I now have poop flying...
- Tue Apr 12, 2005 4:38 pm
- Forum: Beginners Help
- Topic: How to get the Mouse wheel value?
- Replies: 9
- Views: 1716
How to get the Mouse wheel value?
I am trying to implement a zoom function in my FPS style camera. in my event reciever i check to see if the event is a mouse and mouse wheel event, but i cant figure out how to get the f32 Wheel value that is in the EMIE_MOUSE_WHEEL event here is the code im using: else if(event.EventType == irr::EE...
- Tue Apr 12, 2005 3:14 pm
- Forum: Beginners Help
- Topic: On Event Callback not calling back!
- Replies: 6
- Views: 422
I dont think i did: device = createDevice(EDT_OPENGL, core::dimension2d<s32>(640, 480), 16, false,false,false); After checking the documentation, i think it should be this, no? device = createDevice(EDT_OPENGL, core::dimension2d<s32>(640, 480), 16, false,false,false,OnEvent); Do i put in the name of...
- Mon Apr 11, 2005 8:33 pm
- Forum: Beginners Help
- Topic: On Event Callback not calling back!
- Replies: 6
- Views: 422
- Mon Apr 11, 2005 7:20 pm
- Forum: Beginners Help
- Topic: On Event Callback not calling back!
- Replies: 6
- Views: 422
On Event Callback not calling back!
I have tried to implement an event reciever in my program, i used a lot of the code form the Mercior Irrlicht/Newton tutorial. But when i click the mouse or hit escape nothing happens, put in breakpoints and execution never reaches callback. Any ideas? here is the class definition class CGame : publ...
- Mon Apr 11, 2005 3:44 pm
- Forum: Beginners Help
- Topic: which physics engine to choose?
- Replies: 18
- Views: 1948
As mentioned by cartoonit: Newton may not be the fastest but as Julio Jerez (the creator) says: it uses no tweaks, just the real life physic laws. He made a beautiful post about this, a while ago. Any chance at all that you could give me the link to this thread bal?? or at least the subject line so...
- Fri Apr 08, 2005 5:56 pm
- Forum: Beginners Help
- Topic: which physics engine to choose?
- Replies: 18
- Views: 1948
I was in the same position before, i was going to use ODE but due to various posts on this forum stating that Newton was more stable and easier to integrate with irrlicht, i picked that. I dont know about the others but i found newton relatively easy to implment with irrlicht (usual teeting problems...
- Fri Apr 08, 2005 5:47 pm
- Forum: Beginners Help
- Topic: Newton
- Replies: 1
- Views: 272
There is the Mercior tutorial, it is in the tutorial section, on Irrlicht homepage http://www.mercior.com/tut-newton.shtml I am also working on an irrlicht/newton integrated program and have had many teething problems (due too my newbie status, not cuz integration is difficult) any problems you'll h...
- Wed Apr 06, 2005 3:35 pm
- Forum: Beginners Help
- Topic: CAN ANYONE HELP?? Meshs crashing program
- Replies: 17
- Views: 1043
okay, some major progress. I tried using OpenGL instead and the floor.obj loaded and DIDNT crash Windows. Which is a first!! :roll: Now the major question, if i leave it as OpenGL for the rest of the project should that make any difference to the code itself. is there anything, anywhere ill have to ...
- Wed Apr 06, 2005 3:22 pm
- Forum: Beginners Help
- Topic: CAN ANYONE HELP?? Meshs crashing program
- Replies: 17
- Views: 1043
If you don't see a node This is my problem, if it was just a case of not SEEING meshes, that i could deal with. When i try to load any mesh but the sydney.md2 or the object.obj, my whole operating system crashes im guessing that this is not an Irrlicht feature!?! :?: Nobody has ever encountered thi...
- Wed Apr 06, 2005 1:33 pm
- Forum: Beginners Help
- Topic: CAN ANYONE HELP?? Meshs crashing program
- Replies: 17
- Views: 1043
this is my main loop Acki, straight outta the tutorials: // Main Loop while(Game.device->run()) { Game.MainLoop(); } Acki, when you say the .obj files worked, you mean floor.obj too? the object.obj worked for me(well it loaded with the foremost faces missing), but not the floor. But if i could get t...
- Wed Apr 06, 2005 11:04 am
- Forum: Beginners Help
- Topic: CAN ANYONE HELP?? Meshs crashing program
- Replies: 17
- Views: 1043