Ah-Ha, Venus is now going the correct speed around my Sun, thank you..rogerborg wrote:Heh, it appears to be radians per millisecond. I mean, obviously!
We can either comment it as that, or change it to (e.g.) degrees per second in 1.6. Opinions?
Search found 6 matches
- Fri Jan 16, 2009 4:57 pm
- Forum: Beginners Help
- Topic: createFlyCircleAnimator speed value
- Replies: 7
- Views: 581
- Fri Jan 16, 2009 4:26 pm
- Forum: Beginners Help
- Topic: createFlyCircleAnimator speed value
- Replies: 7
- Views: 581
- Fri Jan 16, 2009 4:25 pm
- Forum: Beginners Help
- Topic: createFlyCircleAnimator speed value
- Replies: 7
- Views: 581
- Fri Jan 16, 2009 3:58 pm
- Forum: Beginners Help
- Topic: createFlyCircleAnimator speed value
- Replies: 7
- Views: 581
createFlyCircleAnimator speed value
What exactly is the units for this "speed" value? I tried setting it to 1 guessing it would be one orbit/sec and was wrong.
createFlyCircleAnimator (
center vector3df(x,y,z),
f32 radius=100.f,
f32 speed=0.001f,
direction vector3df(x,y,z)
);
createFlyCircleAnimator (
center vector3df(x,y,z),
f32 radius=100.f,
f32 speed=0.001f,
direction vector3df(x,y,z)
);
- Wed Jan 14, 2009 2:44 pm
- Forum: Bug reports
- Topic: [BUG] OSX 10.5 and irrlicht 10.5 - key events aren't working
- Replies: 1
- Views: 488
[BUG] OSX 10.5 and irrlicht 10.5 - key events aren't working
I can create a simple program with basically one shape and an FPS camera. When I try to use the keys, they are printing out in the console that I ran the program from rather than going to the program itself.
- Wed Jan 14, 2009 2:41 pm
- Forum: Beginners Help
- Topic: terrain renders oddly
- Replies: 2
- Views: 488
terrain renders oddly
I was playing with the tutorials and I managed to get terrain rendered from a height map and draw a texture on it. I then stuck a FPS camera in and walked around my newly created terrain. It seems like the edges of my terrain are growing as I walk towards them so its hardly rendering the entire ...