Search found 120 matches
- Thu May 07, 2009 12:29 pm
- Forum: Project Announcements
- Topic: Fructose Defense (third-person DOTA)
- Replies: 14
- Views: 4840
- Thu Mar 26, 2009 1:36 pm
- Forum: Project Announcements
- Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
- Replies: 44
- Views: 8296
- Tue Mar 03, 2009 9:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 521301
- Tue Mar 03, 2009 9:08 pm
- Forum: Everything 2d/3d Graphics
- Topic: March 2009 screenshot of the month submissions thread
- Replies: 32
- Views: 10612
- Tue Mar 03, 2009 12:58 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 521301
- Wed Feb 25, 2009 4:24 pm
- Forum: Jirr
- Topic: Other Java 3D engines
- Replies: 16
- Views: 73628
- Wed Feb 25, 2009 4:19 pm
- Forum: Jirr
- Topic: Jirr in an Eclipse plug-in
- Replies: 3
- Views: 9751
- Tue Feb 24, 2009 11:50 am
- Forum: Off-topic
- Topic: XYZ coordinates
- Replies: 10
- Views: 3235
- Tue Feb 24, 2009 11:43 am
- Forum: Jirr
- Topic: Other Java 3D engines
- Replies: 16
- Views: 73628
- Mon Feb 23, 2009 8:14 pm
- Forum: Jirr
- Topic: Other Java 3D engines
- Replies: 16
- Views: 73628
- Sun Feb 22, 2009 3:47 pm
- Forum: Off-topic
- Topic: XYZ coordinates
- Replies: 10
- Views: 3235
- Sun Feb 22, 2009 12:00 pm
- Forum: Beginners Help
- Topic: Smooth rotation
- Replies: 11
- Views: 1350
- Sun Feb 22, 2009 11:59 am
- Forum: Code Snippets
- Topic: [Java] Smooth 3rd-person camera!
- Replies: 0
- Views: 1517
[Java] Smooth 3rd-person camera!
It's in java so I dunno how useful this might be.
Based on some code vitek posted a while ago.
PViewer.receiver = my eventreceiver
PViewer.elapsedTime
elapsedTime = 1000000 * (timer2 - timer1) * (0.000001f / 30f); // in seconds
timer1 = milliseconds before you draw the scene (at the beginning ...
Based on some code vitek posted a while ago.
PViewer.receiver = my eventreceiver
PViewer.elapsedTime
elapsedTime = 1000000 * (timer2 - timer1) * (0.000001f / 30f); // in seconds
timer1 = milliseconds before you draw the scene (at the beginning ...
- Sat Feb 21, 2009 10:27 pm
- Forum: Beginners Help
- Topic: Smooth rotation
- Replies: 11
- Views: 1350
- Sat Feb 21, 2009 10:11 pm
- Forum: Advanced Help
- Topic: Getting UV coordinates of a triangle from screen coordinates
- Replies: 4
- Views: 972