The team consists of two people:
Kazooie working on coding.
Semreh working on map design and any other miscellaneous tasks.
We are both graduating high school this year, and this project is our month-long senior project. We are trying to get as much done as possible in the month of our senior project and will continue as long as everything is feasible and all goes well. We are aiming to major in computer science, both of us, from the University of Illinois.
The project is mostly for practice and proof of concept. If it ever actually becomes fun to play, we'll work on commercializing it later.
But for now, we're "borrowing" the warcraft III models that dota uses.
I've only taken the computer science courses at my high school and other random classes at the University near me, but I'm surprised about how relatively easy it has been to program in Irrlicht.
The tools we are using are:
irrlicht
built in collision detection (lol)
irr-ai
irr-edit
blender
irrklang
irrnetlite2
We're pretty much done with the map, camera controls, character movement, and target-attacking. I have a basic stats system and a linkedlist for the enemy units. I really have no idea if i'm doing anything right, but it's working. The networking will definitely be the hardest part for me, since I don't really have any experience with it (if anyone has any good instructional networking for games websites, please tell me). But we do have about 8 hours a day to work, so progress has been pretty fast.
Here's the results of the first week of work:
No lighting
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lighting
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lighting
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No, you won't be able to climb mountains in the game.
I guess it might be illegal to post warcraft III models in another engine, so I'll take them down if anyone important asks.
Comments?
Oh, I forgot the mention, the GUI is awful right now, working on that soon.