not sure exactly what I'm looking at here. The screenshot is less than, umm... o.0, I'm going to go with 'exciting'
The link is dead btw, as you can probably tell by my vague review
Search found 222 matches
- Fri Oct 22, 2010 9:05 pm
- Forum: Code Snippets
- Topic: HALO bubble shield effect,path finder+minimap+objectives WIP
- Replies: 8
- Views: 3020
- Fri Oct 22, 2010 10:49 am
- Forum: Beginners Help
- Topic: How to build 2D GUI easily?
- Replies: 8
- Views: 752
- Wed Oct 13, 2010 9:20 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2010 [Winner Announced!]
- Replies: 35
- Views: 14228
- Wed Oct 13, 2010 2:53 am
- Forum: Beginners Help
- Topic: Draw all spaces in a font
- Replies: 16
- Views: 921
- Wed Oct 13, 2010 2:48 am
- Forum: Competition Time!
- Topic: component entity system contest
- Replies: 14
- Views: 7347
- Fri Oct 08, 2010 7:14 pm
- Forum: Beginners Help
- Topic: 2D engines
- Replies: 3
- Views: 314
- Thu Oct 07, 2010 11:19 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2010 [Winner Announced!]
- Replies: 35
- Views: 14228
- Thu Oct 07, 2010 7:49 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2010 [Winner Announced!]
- Replies: 35
- Views: 14228
- Thu Oct 07, 2010 3:40 am
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2010 [Winner Announced!]
- Replies: 35
- Views: 14228
- Wed Oct 06, 2010 8:50 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 121403
I'm having an issue where my game GUI is being drawn upside-down after rendering the Radial Blur. driver->setRenderTarget(blur->rt0, true, true, SColor(0,0,0,0)); smgr->drawAll(); driver->setRenderTarget(0); blur->render(); env->drawAll(); //env is the GUI environment I thought it might be the setT...
- Wed Oct 06, 2010 8:21 pm
- Forum: Beginners Help
- Topic: animating between two models?
- Replies: 1
- Views: 181
You have TWO meshes? or you have an animated mesh with two frames (one with arm down other with arm up). If the latter is the case then you can use animation blending . I find it weird though that whatever program you used to animate didn't let you do that o.0 if you have 2 meshes instead of 1 anima...
- Tue Oct 05, 2010 3:38 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
- Replies: 46
- Views: 35612
- Mon Oct 04, 2010 9:28 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34319
I like it but PLEASE if your going to have grid-based actions then have grid-based movement!! Its super annoying to have to fall along a grid and then be able to walk diagonally. I accidentally fall off and I have to restart the level btw nice update last time I saw this it was pretty good now its l...
- Mon Oct 04, 2010 1:14 am
- Forum: Beginners Help
- Topic: Errors when I compile any tutorial.
- Replies: 12
- Views: 636
- Sun Oct 03, 2010 4:23 am
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2010 [Winner Announced!]
- Replies: 35
- Views: 14228