Search found 222 matches

by grumpymonkey
Fri Oct 22, 2010 9:05 pm
Forum: Code Snippets
Topic: HALO bubble shield effect,path finder+minimap+objectives WIP
Replies: 8
Views: 3020

not sure exactly what I'm looking at here. The screenshot is less than, umm... o.0, I'm going to go with 'exciting'

The link is dead btw, as you can probably tell by my vague review
by grumpymonkey
Fri Oct 22, 2010 10:49 am
Forum: Beginners Help
Topic: How to build 2D GUI easily?
Replies: 8
Views: 752

isnt there a gui designer or something that comes with irrlicht? its in the same directory as the font tool iirc
its not exactly like visual basic, you still need to program the actions, but you won't have to worry about designing it and positioning entities
by grumpymonkey
Wed Oct 13, 2010 9:20 pm
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14228

Yea it looks like they are floating. A higher res texture for the floor might help. otherwise good job
by grumpymonkey
Wed Oct 13, 2010 2:53 am
Forum: Beginners Help
Topic: Draw all spaces in a font
Replies: 16
Views: 921

He might be confusing irrlicht with html...they are similar, you know
by grumpymonkey
Wed Oct 13, 2010 2:48 am
Forum: Competition Time!
Topic: component entity system contest
Replies: 14
Views: 7347

uhh yeah you win, congratulations...The prizes are outta stock though sorry TT_TT
by grumpymonkey
Fri Oct 08, 2010 7:14 pm
Forum: Beginners Help
Topic: 2D engines
Replies: 3
Views: 314

why would you want to pair a 2D engine with irrlicht?
by grumpymonkey
Thu Oct 07, 2010 11:19 pm
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14228

people keep comparing it to pokemon >.<
its NOT pokemon
EDIT:
OR final fantasy... :P
by grumpymonkey
Thu Oct 07, 2010 3:40 am
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14228

I changed my submission, hope thats allowed(look at my original post)
by grumpymonkey
Wed Oct 06, 2010 8:50 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 121403

I'm having an issue where my game GUI is being drawn upside-down after rendering the Radial Blur. driver->setRenderTarget(blur->rt0, true, true, SColor(0,0,0,0)); smgr->drawAll(); driver->setRenderTarget(0); blur->render(); env->drawAll(); //env is the GUI environment I thought it might be the setT...
by grumpymonkey
Wed Oct 06, 2010 8:21 pm
Forum: Beginners Help
Topic: animating between two models?
Replies: 1
Views: 181

You have TWO meshes? or you have an animated mesh with two frames (one with arm down other with arm up). If the latter is the case then you can use animation blending . I find it weird though that whatever program you used to animate didn't let you do that o.0 if you have 2 meshes instead of 1 anima...
by grumpymonkey
Tue Oct 05, 2010 3:38 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
Replies: 46
Views: 35612

NIIICCCEEEEE this is amazing
by grumpymonkey
Mon Oct 04, 2010 9:28 pm
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 34319

I like it but PLEASE if your going to have grid-based actions then have grid-based movement!! Its super annoying to have to fall along a grid and then be able to walk diagonally. I accidentally fall off and I have to restart the level btw nice update last time I saw this it was pretty good now its l...
by grumpymonkey
Mon Oct 04, 2010 1:14 am
Forum: Beginners Help
Topic: Errors when I compile any tutorial.
Replies: 12
Views: 636

that means you dont have irrlicht.dll -.-

try putting a copy of it in C:\Windows\system or in the directory of your program when you debug
by grumpymonkey
Sun Oct 03, 2010 4:23 am
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14228

its mostly crappy UV mapping, I just did it quickly in blender