Search found 222 matches
- Sat Sep 10, 2011 12:28 pm
- Forum: Project Announcements
- Topic: Door Door - RPAAG
- Replies: 2
- Views: 1838
Re: Door Door - RPAAG
Kinda hard to tell what type of game this is
- Sun Jun 12, 2011 2:48 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170909
- Sun Jun 12, 2011 2:06 pm
- Forum: Project Announcements
- Topic: The Sleepless - A tower defence game
- Replies: 14
- Views: 4551
- Sat Jun 11, 2011 2:50 pm
- Forum: Beginners Help
- Topic: 2 sides of a card
- Replies: 7
- Views: 819
- Wed Jun 08, 2011 2:18 am
- Forum: Project Announcements
- Topic: I Shall Wear a Crown
- Replies: 9
- Views: 2149
- Sun May 08, 2011 2:20 pm
- Forum: Competition Time!
- Topic: Weekend Challenge #3: Machinima
- Replies: 17
- Views: 16038
- Sun Feb 27, 2011 4:11 pm
- Forum: Project Announcements
- Topic: Particle Engine
- Replies: 31
- Views: 129750
- Tue Jan 11, 2011 2:55 am
- Forum: Project Announcements
- Topic: ROP : Races of Palonka
- Replies: 8
- Views: 2173
I like the black and white, but I think it shouldn't be only black and white. Like the game madworld for wii which had red blood. idk depending on the type of game you could choose some cool places to place color, it just seems to me that the black and white will get annoying after a while and the h...
- Thu Dec 30, 2010 5:07 am
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2011 [Winner announced!]
- Replies: 39
- Views: 16797
- Wed Dec 29, 2010 9:38 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2011 [Winner announced!]
- Replies: 39
- Views: 16797
- Fri Dec 24, 2010 3:21 pm
- Forum: Code Snippets
- Topic: NPC class. Easily create new NPCs.
- Replies: 7
- Views: 3070
- Sun Nov 28, 2010 6:12 pm
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2090
nice, maybe this could be turned into a cool game by adapting the AI so it can be an assistant or team member that actually moves around and talks to the player. anyways nice job with this, it did seem to get really confusing though when the text moved too fast in the beginning, I think the AI shoul...
- Sun Nov 14, 2010 1:27 pm
- Forum: Off-topic
- Topic: drugs advertising
- Replies: 15
- Views: 2069
- Sun Nov 14, 2010 2:22 am
- Forum: Beginners Help
- Topic: Split Screen For Multiple Scenes
- Replies: 8
- Views: 1213
- Sun Nov 14, 2010 2:18 am
- Forum: Beginners Help
- Topic: Walk animation
- Replies: 4
- Views: 467
i've done this thousands of times. theres no need to have a function specific to each animation just do something like: void setAnimation(int start, int end){ if(node->getFrameNr()<start || node->getFrameNr()>end){ node->setFrameLoop(start,end); } } with this end must be greater than start, and anim...