@hendu
Thanks for all the awesome tips; I did something for every single one of them on the list, but I won't list them all one by one.
hendu wrote:the buttons in the settings look buggy
I am unable to reproduce it on win32, linux32, or linux64.
Does it glitch like that from the beginning or require something specific to trigger it?
Are the tabs in credit window glitched like that too?
hendu wrote:$ORIGIN
works wonders, thanks lots
hendu wrote:irrklang is the one limiting you to 32-bit, am I correct?
Actually I didn't even think that far when I made the game, but I guess I will have to solve the issue early or later, so here..
I made a wrapper around <openal soft+freealut+libogg+libvorbis>, and now the game is
on linux 64 bit.
It was successfully compiled on windows and linux32 as well, but the wrapper can still use some improvements, so the links in the first posts stay as is for now.
hendu wrote:you could port it as-is to android and sell
1. I suppose I can port it to an android on a PC, but I don't have a hand held device to test it on.
2. I am not really familiar with game selling /game selling websites/ distributors.
3. My priority at the moment is to learn the fundamentals (still haven't even finish the irrlicht tutorial #10 >.< )
However, if anyone thinks that it would actually be profitable, and is welling to do the testing and putting it up for sell, please let me know.
If we can come upon an agreement, I am willing to share the codes and go as far as saying 50-50 on the profit.