Search found 42 matches

by tewe76
Tue Feb 24, 2009 10:54 am
Forum: Beginners Help
Topic: device->isWindowActive() and device->isWindowFocused()
Replies: 8
Views: 606

Thank you very much, DtD, a very good explanation 8)
by tewe76
Mon Feb 23, 2009 4:28 pm
Forum: Off-topic
Topic: Getting HTTP 504 Errors when browsing forum
Replies: 10
Views: 1601

Yes, but when you need to find info on the forum and it doesn´t work... well, it's a... gimme an S!, gimme an H!, gimme an I! ... :P
Seriously, some times it's just a matter of:
- This is broken.
- Oh, just let me click on this button.
- Fine, thanks!
by tewe76
Mon Feb 23, 2009 1:56 pm
Forum: Off-topic
Topic: Getting HTTP 504 Errors when browsing forum
Replies: 10
Views: 1601

This problem persists. Could some admin contact SF just to let them know? Maybe it has an easy solution...
by tewe76
Mon Feb 23, 2009 1:52 pm
Forum: Beginners Help
Topic: [Question] How do you unload everything to save memory?
Replies: 18
Views: 1127

So this is a no-no, then :roll:
by tewe76
Mon Feb 23, 2009 11:40 am
Forum: Beginners Help
Topic: device->isWindowActive() and device->isWindowFocused()
Replies: 8
Views: 606

Ah, i thought that was an "always-on-top", not a "top-level-window". Anyway, i'm afraid this discussion is going nowhere :roll: :wink:
by tewe76
Mon Feb 23, 2009 10:08 am
Forum: Beginners Help
Topic: device->isWindowActive() and device->isWindowFocused()
Replies: 8
Views: 606

A "NON top level window" is a window inside another window? Maybe it has something to do with things like tutorial "14.Win32Window"?
by tewe76
Mon Feb 23, 2009 10:01 am
Forum: Beginners Help
Topic: [Question] How do you unload everything to save memory?
Replies: 18
Views: 1127

You could call device->drop(); and then create a new device for your new map. Is this really a good idea if you don´t need to preserve nothing? Wouldn't the screen flash or trying to return to the original resolution (speaking on fullscreen mode), or something? Is it a safe method? If it is, it's a...
by tewe76
Sun Feb 22, 2009 6:49 pm
Forum: Beginners Help
Topic: device->isWindowActive() and device->isWindowFocused()
Replies: 8
Views: 606

Ok, they are quite similar, then. Could you think of a real case in which a window is active but has no focus (or viceversa)? Something to do with Alt+Tab, maybe? Or this is just not possible on Windows, only on Linux or Mac?
by tewe76
Sun Feb 22, 2009 2:05 pm
Forum: Beginners Help
Topic: device->isWindowActive() and device->isWindowFocused()
Replies: 8
Views: 606

device->isWindowActive() and device->isWindowFocused()

What is the difference between device->isWindowActive() and device->isWindowFocused()? Aren't they the same thing? Probably not :roll:

Thanks :)
by tewe76
Tue Feb 17, 2009 6:25 am
Forum: Open Discussion and Dev Announcements
Topic: What are the renderers YOU are using?
Replies: 32
Views: 4785

There's no point to drop it. As long as nothing really breaks the driver, we can keep it (with more or less features supported). And we will.
That's ok.
by tewe76
Mon Feb 16, 2009 10:47 am
Forum: Open Discussion and Dev Announcements
Topic: What are the renderers YOU are using?
Replies: 32
Views: 4785

imo the only reason to keep DX8 is if we have devs who enjoy supporting it!
Hum, like i said, i'd really like DX8 still supported, as many old machines use it.
by tewe76
Fri Feb 06, 2009 9:57 am
Forum: Open Discussion and Dev Announcements
Topic: What are the renderers YOU are using?
Replies: 32
Views: 4785

I use all of them. Although OGL would work on every machine, the truth is that it doesn´t on many old ones. And, in fact, so does DX9. So DX8 support is very important if you are not aiming to nextgen hardcore machines.
I wouldn't like DX8 support abandoned.
by tewe76
Thu Feb 05, 2009 7:20 am
Forum: Beginners Help
Topic: One irrlicht space unit is equal to...?
Replies: 2
Views: 406

OK, thanks :)
by tewe76
Wed Feb 04, 2009 5:57 pm
Forum: Beginners Help
Topic: One irrlicht space unit is equal to...?
Replies: 2
Views: 406

One irrlicht space unit is equal to...?

It's hard for me to explain it in english, let's see... What scale do you usually use? In the quake3 examples i can see that the doors are about 150 units height, so we can consider 1 meter = 50 units. OK. But when modelling (i use wings3d), creating a model 100 height is not usual (eg: default size...
by tewe76
Wed Feb 04, 2009 2:33 pm
Forum: Code Snippets
Topic: Anaglyphic 3D
Replies: 15
Views: 12902

I see... thanks :)