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Search found 42 matches
- Tue Feb 24, 2009 10:54 am
- Forum: Beginners Help
- Topic: device->isWindowActive() and device->isWindowFocused()
- Replies: 8
- Views: 673
- Mon Feb 23, 2009 4:28 pm
- Forum: Off-topic
- Topic: Getting HTTP 504 Errors when browsing forum
- Replies: 10
- Views: 1672
- Mon Feb 23, 2009 1:56 pm
- Forum: Off-topic
- Topic: Getting HTTP 504 Errors when browsing forum
- Replies: 10
- Views: 1672
- Mon Feb 23, 2009 1:52 pm
- Forum: Beginners Help
- Topic: [Question] How do you unload everything to save memory?
- Replies: 18
- Views: 1239
- Mon Feb 23, 2009 11:40 am
- Forum: Beginners Help
- Topic: device->isWindowActive() and device->isWindowFocused()
- Replies: 8
- Views: 673
- Mon Feb 23, 2009 10:08 am
- Forum: Beginners Help
- Topic: device->isWindowActive() and device->isWindowFocused()
- Replies: 8
- Views: 673
- Mon Feb 23, 2009 10:01 am
- Forum: Beginners Help
- Topic: [Question] How do you unload everything to save memory?
- Replies: 18
- Views: 1239
You could call device->drop(); and then create a new device for your new map. Is this really a good idea if you don´t need to preserve nothing? Wouldn't the screen flash or trying to return to the original resolution (speaking on fullscreen mode), or something? Is it a safe method? If it is, it's a...
- Sun Feb 22, 2009 6:49 pm
- Forum: Beginners Help
- Topic: device->isWindowActive() and device->isWindowFocused()
- Replies: 8
- Views: 673
- Sun Feb 22, 2009 2:05 pm
- Forum: Beginners Help
- Topic: device->isWindowActive() and device->isWindowFocused()
- Replies: 8
- Views: 673
device->isWindowActive() and device->isWindowFocused()
What is the difference between device->isWindowActive() and device->isWindowFocused()? Aren't they the same thing? Probably not
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Thanks
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- Tue Feb 17, 2009 6:25 am
- Forum: Open Discussion and Dev Announcements
- Topic: What are the renderers YOU are using?
- Replies: 32
- Views: 4969
- Mon Feb 16, 2009 10:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: What are the renderers YOU are using?
- Replies: 32
- Views: 4969
- Fri Feb 06, 2009 9:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: What are the renderers YOU are using?
- Replies: 32
- Views: 4969
- Thu Feb 05, 2009 7:20 am
- Forum: Beginners Help
- Topic: One irrlicht space unit is equal to...?
- Replies: 2
- Views: 417
- Wed Feb 04, 2009 5:57 pm
- Forum: Beginners Help
- Topic: One irrlicht space unit is equal to...?
- Replies: 2
- Views: 417
One irrlicht space unit is equal to...?
It's hard for me to explain it in english, let's see... What scale do you usually use? In the quake3 examples i can see that the doors are about 150 units height, so we can consider 1 meter = 50 units. OK. But when modelling (i use wings3d), creating a model 100 height is not usual (eg: default size...
- Wed Feb 04, 2009 2:33 pm
- Forum: Code Snippets
- Topic: Anaglyphic 3D
- Replies: 15
- Views: 13070