Search found 11 matches

by squareball
Thu Apr 21, 2005 6:48 pm
Forum: Project Announcements
Topic: Dungeon Tech
Replies: 14
Views: 6198

I haven't tested to see if this would work, but I've been thinking. Would it be possible to disable a use/attack event if the x, y, and z distance is too far between the camera and the object? I know little about terrain, so I'm still unable to think of something without making it hardcoded, so I'm ...
by squareball
Thu Apr 21, 2005 3:47 am
Forum: Beginners Help
Topic: How long? How long must we sing this song? How long, how....
Replies: 3
Views: 342

You don't need to know DirectX to use Irrlicht, but knowing DX can help you to customize Irrlicht to your needs.

Then again, what I just posted only applies for Direct3D, since Irrlicht doesn't handle anything except graphics and some physics.
by squareball
Wed Apr 20, 2005 3:00 am
Forum: Project Announcements
Topic: Dungeon Tech
Replies: 14
Views: 6198

I checked it out, and did some minor bug testing for ya. about 50fps athlon xp 2500 1gb ram 128mb geforceFX 5200 Biggest bug I noticed: Clicking in the direction of objects. The mouse pointer ignores walls. Oh, and another thing...so does Mr. Skeleton (lol, scared the crap outta me, I wasn't expecti...
by squareball
Sun Apr 03, 2005 12:47 am
Forum: Beginners Help
Topic: compiling troubles
Replies: 4
Views: 766

Ok, I figured it out: both tuts are missing one step to enable opengl support.

In Project Options, Parameters, Linker...
Throw in libopengl32.a from the devcpp\lib directory.
by squareball
Sat Apr 02, 2005 6:22 am
Forum: Beginners Help
Topic: compiling troubles
Replies: 4
Views: 766

lmao, got it to finally work with dx8 and dx9...but I also found that it disabled opengl :lol: Rather than open with opengl, it just closes, as it normally does to dx when it's not supported. Oh well, I'm too tired tonight to work on it: maybe I'll tinker with it tomorrow after work. Thanks for the ...
by squareball
Fri Apr 01, 2005 3:23 pm
Forum: Beginners Help
Topic: compiling troubles
Replies: 4
Views: 766

compiling troubles

I tried doing the tutorial http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=5813 but it couldn't compile cannot find -ljpeg ld returned 1 exit status ...\Irrlicht\Makefile.win [Build Error] [Irrlicht.dll] Error 1 I followed the instructions as shown in the tutorial, and I'm using dev-cpp 4.9.9.2
by squareball
Tue Mar 29, 2005 10:07 pm
Forum: Off-topic
Topic: Should guest be turned off???
Replies: 40
Views: 3044

It's nice to be able to post without logging in...but I'm going to have to say disable guest. Furthermore, maybe consider blocking all IPs that are associated with the posts. Alternatively, I did like the idea someone mentioned about requiring random text being entered in order to have the message p...
by squareball
Tue Mar 08, 2005 3:23 pm
Forum: Open Discussion and Dev Announcements
Topic: tutorial 4 missing code
Replies: 0
Views: 216

tutorial 4 missing code

I was working on the 4th tutorial, using the webpage format, and noticed some code was missing. The part that gave it away was that the class was never closed before the main function was started. class MyEventReceiver : public IEventReceiver{public: virtual bool OnEvent(SEvent event) { If the key '...
by squareball
Sat Mar 05, 2005 4:48 am
Forum: Beginners Help
Topic: [SOLVED] tutorial hello world compile errors
Replies: 4
Views: 249

Ok, not sure whether that was the problem or not, but either way, the newer version of devcpp (4.9.9.2) has a better interface (than 4), and I was able to determine what goes where. It seems my problem was that my libraries couldn't be found, even though I thought they were put into the right spot. ...
by squareball
Sat Mar 05, 2005 4:13 am
Forum: Beginners Help
Topic: [SOLVED] tutorial hello world compile errors
Replies: 4
Views: 249

I've double-checked the tut, but I'm still having problems. I'm going to try another version of devcpp, and see if I get better/worse results. The one I'm using claims only to be version 4, and is a different interface than the tutorial uses.