Search found 8 matches

by deets
Thu Feb 09, 2017 8:29 pm
Forum: Beginners Help
Topic: Porting old code to 1.8.4 - Billboard Scene misses rotation
Replies: 7
Views: 1168

Re: Porting old code to 1.8.4 - Billboard Scene misses rotat

OK, I checked, and it seems I actually did patch it myself :oops:

If you care, I can try to wrap it up & contribute! I guess a patch is the way to go? Or does SVN sport pull requests these days somehow?
by deets
Tue Feb 07, 2017 1:12 pm
Forum: Beginners Help
Topic: Porting old code to 1.8.4 - Billboard Scene misses rotation
Replies: 7
Views: 1168

Re: Porting old code to 1.8.4 - Billboard Scene misses rotat

Ah. Ok. I'll try & see if I can make that work then.

A humble suggestion (don't want to start a war on VCS systems): as an old SVN user (back at the time 6 years ago actually), I'm *very* happy with git these days - precisely because of it's rebasing functionalities, where I can take a long, windy ...
by deets
Tue Feb 07, 2017 10:54 am
Forum: Beginners Help
Topic: Porting old code to 1.8.4 - Billboard Scene misses rotation
Replies: 7
Views: 1168

Re: Porting old code to 1.8.4 - Billboard Scene misses rotat

Hm, I guess I have to check. I have the old source code somewhere. Maybe I *did* alter the source.

I think I messed up my problem description, though: the call I was missing is setRotation, as the billboard (it's little soap-bubbles in my case) are supposed to rotate around the center. IMHO this ...
by deets
Mon Feb 06, 2017 7:55 pm
Forum: Beginners Help
Topic: Porting old code to 1.8.4 - Billboard Scene misses rotation
Replies: 7
Views: 1168

Porting old code to 1.8.4 - Billboard Scene misses rotation

Hey,

I'm currently porting a 6 year old irrlicht project to the latest version. Most things run, good job on being downwards compatible :) However, one problem surfaced: IBillboardSceneNode lost the option for setOrientation, wich I rely on.

Before trying my teeth at implementing my own ...
by deets
Wed Mar 04, 2009 7:28 pm
Forum: Beginners Help
Topic: opengl texture loading with alpha threshold?
Replies: 2
Views: 459

Ok, I found this:

http://irrlicht.sourceforge.net/phpBB2/ ... +threshold

So setting

Code: Select all

  _node->getMaterial(0).MaterialTypeParam = -1.0f; 
did the trick.

Is that somewhere documented?
by deets
Wed Mar 04, 2009 6:20 pm
Forum: Beginners Help
Topic: opengl texture loading with alpha threshold?
Replies: 2
Views: 459

opengl texture loading with alpha threshold?

I'm displaying a bunch of billboard-nodes. These come with a texture that has a very "sophisticated" alpha-channel.

However, the resulting images don't reflect this.

See

http://attomaaku.com/screenshot.png

and

http://attomaaku.com/blase_30.png

for the original.


The billboard node ...
by deets
Wed Feb 25, 2009 5:40 pm
Forum: Bug reports
Topic: GLSL not working under OSX
Replies: 6
Views: 1385

Interesting. I will have a look to see if I can spot the problem. However, I wonder how setting up those shader parameters differs between high and lowlevel - they should be the same...

thanks for the hint, hopefully I can solve that.
by deets
Wed Feb 25, 2009 12:39 pm
Forum: Bug reports
Topic: GLSL not working under OSX
Replies: 6
Views: 1385

GLSL not working under OSX

Hi,

I tried the GLSL-example with high- and low-level shaders. The latter runs, but the former simply produces white fragments.

There are no errors during setup.

My System is a MacPro, OSX 10.5.6 with two NVIDIA GeForce 8800 GT.

Anybody got any idea why it's not working, and if not how I maybe ...