Search found 195 matches
- Tue Sep 29, 2009 12:10 pm
- Forum: Beginners Help
- Topic: Lightmaping
- Replies: 3
- Views: 554
- Sun Sep 20, 2009 2:41 pm
- Forum: Beginners Help
- Topic: Can Irrlicht draw a piece of surface?
- Replies: 4
- Views: 668
Maybe he wants to see both sides of his plane?
Disable backface and frontface culling in your material, eg
Disable backface and frontface culling in your material, eg
Code: Select all
video::SMaterial m;
m.BackfaceCulling=false;
driver->setMaterial(m);
driver->drawIndexedTriangleList- Sat Sep 19, 2009 7:07 am
- Forum: Beginners Help
- Topic: zombie ai
- Replies: 3
- Views: 659
- Tue Jul 14, 2009 10:34 am
- Forum: Beginners Help
- Topic: strange setUpVector problem.
- Replies: 2
- Views: 440
strange setUpVector problem.
Im trying to change the upvector of fps camera scene node. But it dont work properly, please help, ill try to describe the problem:
(0,1,0) its default value and work properly
(0,-1,0) works allright but both mouse axis seem to be inverted
(1,0,0) , (0,0,1), etc act NUTS, camera view turn really ...
(0,1,0) its default value and work properly
(0,-1,0) works allright but both mouse axis seem to be inverted
(1,0,0) , (0,0,1), etc act NUTS, camera view turn really ...
- Wed Jun 17, 2009 2:47 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 190533
- Wed Jun 17, 2009 9:56 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 190533
- Sat Jun 13, 2009 5:27 pm
- Forum: Beginners Help
- Topic: What do I need to display customSceneNode with texture?
- Replies: 7
- Views: 889
- Sat Jun 13, 2009 4:48 pm
- Forum: Beginners Help
- Topic: What do I need to display customSceneNode with texture?
- Replies: 7
- Views: 889
- Sat Jun 13, 2009 4:24 pm
- Forum: Beginners Help
- Topic: What do I need to display customSceneNode with texture?
- Replies: 7
- Views: 889
- Fri Jun 12, 2009 9:06 pm
- Forum: Beginners Help
- Topic: What do I need to display customSceneNode with texture?
- Replies: 7
- Views: 889
What do I need to display customSceneNode with texture?
Im trying to display TEXTURED custom mesh... but its black, either lighting is disabled or enabled. And i got one light in my scene with radius 1000 when its on 0,0,50 and mesh is at 0,0,0. Can somebody tell me what I missed? Texture's loaded properly, i chek'd in log.
Material.Lighting = false ...
Material.Lighting = false ...
- Fri Jun 12, 2009 6:47 pm
- Forum: Beginners Help
- Topic: eventreciever crash!
- Replies: 2
- Views: 435
Well, so it isnt caused by some kind of my noob'by bug:D ? The whole code is a bit big, Im mixing another graphic engine (with its input reciever) with irrlicht, now Im sure that's caused by this.... however thanks for reply.
Edit: Indeed, I got the ride of 3rd stuff and now recevier works how it ...
Edit: Indeed, I got the ride of 3rd stuff and now recevier works how it ...
- Fri Jun 12, 2009 4:55 pm
- Forum: Beginners Help
- Topic: cameraNode->setUpVector problem
- Replies: 2
- Views: 539
Well... you can try add that line to Irrlicht 1.5 demo (on proper scene[!]). And, maybe change the gravity.
Whats the problem? Renderings allright, there no diffrence.. but camera errmmm shift, turn strange when I move mouse. It doenst looks like "changed gravity", imho it looks like changed camera ...
Whats the problem? Renderings allright, there no diffrence.. but camera errmmm shift, turn strange when I move mouse. It doenst looks like "changed gravity", imho it looks like changed camera ...
- Fri Jun 12, 2009 3:05 pm
- Forum: Beginners Help
- Topic: eventreciever crash!
- Replies: 2
- Views: 435
eventreciever crash!
Crash on device start. Can somebody explain me why? heres code
class CEventReceiver : public IEventReceiver
{
public:
bool OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT)
{
if (event.KeyInput.PressedDown) return false;
if (event.KeyInput.Key == KEY_KEY_C ...
class CEventReceiver : public IEventReceiver
{
public:
bool OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT)
{
if (event.KeyInput.PressedDown) return false;
if (event.KeyInput.Key == KEY_KEY_C ...
- Fri Jun 12, 2009 10:46 am
- Forum: Beginners Help
- Topic: cameraNode->setUpVector problem
- Replies: 2
- Views: 539
cameraNode->setUpVector problem
Im trried to change the upvector of camera and its gravity - gravity works fine now but i cant get upvector to work. How should i use it? Actually it looks strange!
camera->setUpVector(core::vector3df(0,0,1)); //0,1,0 // 1,0,0
tried some combination, but they dont work good for me. Please help ...
camera->setUpVector(core::vector3df(0,0,1)); //0,1,0 // 1,0,0
tried some combination, but they dont work good for me. Please help ...
- Thu Jun 11, 2009 1:24 pm
- Forum: Code Snippets
- Topic: (C++) Resize/Fullscreen Windows at Runtime
- Replies: 7
- Views: 4585