Lightmaping

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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P1SQ4M
Posts: 66
Joined: Sat Sep 19, 2009 1:47 am

Lightmaping

Post by P1SQ4M »

I didn't see a tutorial for lightmaping, I see it in irredit and other tools. They seem to duplicate the mesh and save it out in another format. Then make some lightmaping file I'm not sure how to apply. I'm also trying to figure out how to add a normal map to something say lightmaped in giles (does it lump everything into one mesh (node?)
Malgodur
Posts: 195
Joined: Sun Mar 15, 2009 8:22 pm

Post by Malgodur »

Take a look at q3mesh loader code from Irrlicht source...
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

Look at this
multum in parvo
P1SQ4M
Posts: 66
Joined: Sat Sep 19, 2009 1:47 am

Post by P1SQ4M »

Hey, thanks! I think I made a good decision. Giles exports in 3ds though, and (although I haven't checked) I don't think the q3 mesh loader can load that. I guess I'll poke around for the class that handles lightmaping.

Thank you! :)
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