this is great!
can you explain me (or anyone), how to create an working code::blocks project with the libs and all this stuff?? i'd really like to use it, although it only supports cubes... :/
will there be support for spheres in the future? i'd be interested in it!
performance was good on intel ...
Search found 10 matches
- Wed Jun 10, 2009 5:13 am
- Forum: Code Snippets
- Topic: Irrlicht/Bullet demo! - now with the source code
- Replies: 5
- Views: 2346
- Tue Jun 09, 2009 2:43 am
- Forum: Code Snippets
- Topic: Irrlicht/Bullet demo! - now with the source code
- Replies: 5
- Views: 2346
I commented some more so....
http://www.mediafire.com/file/yjwmyitmiyt/irrlichtbulletdemo.zip
I tried to point out most things that should not be done, but I forgot one. The collision shape for the boxes only needs to be created once and probably should be passed to the objectwithnode constructor.
I've added the dependencies ...
I tried to point out most things that should not be done, but I forgot one. The collision shape for the boxes only needs to be created once and probably should be passed to the objectwithnode constructor.
I've added the dependencies ...
- Mon Jun 08, 2009 3:43 am
- Forum: Code Snippets
- Topic: Irrlicht/Bullet demo! - now with the source code
- Replies: 5
- Views: 2346
Irrlicht/Bullet demo! - now with the source code
I made a simple demo with Irrlicht and Bullet. There is an invisible floor because I never visually added it and I want to move on to my new project.
Controls
Arrow keys to move
Left click to shoot a cube
Backspace to add tower. The towers change their X position every time they are made so they ...
Controls
Arrow keys to move
Left click to shoot a cube
Backspace to add tower. The towers change their X position every time they are made so they ...
- Thu May 21, 2009 12:03 am
- Forum: Advanced Help
- Topic: Euler angles to Quaternions?
- Replies: 1
- Views: 487
- Wed May 20, 2009 11:35 pm
- Forum: Advanced Help
- Topic: Euler angles to Quaternions?
- Replies: 1
- Views: 487
Euler angles to Quaternions?
I need to convert an irrlicht euler angle into a bullet quaternion angle. I had easily done the reverse with irrlicht's "quaternion::toEuler" method. Is there a meathod that I'm overlooking, which is probably the case.
- Fri Apr 03, 2009 2:24 am
- Forum: Beginners Help
- Topic: Bullet Physics Motion State help
- Replies: 0
- Views: 593
Bullet Physics Motion State help
Note: I posted this in the Bullet forum but then noticed it wasn't as active as this forum.
Can somebody please explain to me how I use the motion state listed in the wiki? I'm using Irrlicht and replaced the Ogre parts with Irrlicht parts. The problem is it doesn't seem to update. I call ...
Can somebody please explain to me how I use the motion state listed in the wiki? I'm using Irrlicht and replaced the Ogre parts with Irrlicht parts. The problem is it doesn't seem to update. I call ...
- Sun Mar 29, 2009 3:13 am
- Forum: Beginners Help
- Topic: iphysics help
- Replies: 8
- Views: 630
- Sun Mar 29, 2009 2:21 am
- Forum: Beginners Help
- Topic: iphysics help
- Replies: 8
- Views: 630
- Sun Mar 29, 2009 12:16 am
- Forum: Beginners Help
- Topic: iphysics help
- Replies: 8
- Views: 630
- Sat Mar 28, 2009 7:30 pm
- Forum: Beginners Help
- Topic: iphysics help
- Replies: 8
- Views: 630
iphysics help
Fixed.