Search found 10 matches

by killsto
Wed Jun 10, 2009 5:13 am
Forum: Code Snippets
Topic: Irrlicht/Bullet demo! - now with the source code
Replies: 5
Views: 2346

this is great!
can you explain me (or anyone), how to create an working code::blocks project with the libs and all this stuff?? i'd really like to use it, although it only supports cubes... :/
will there be support for spheres in the future? i'd be interested in it!

performance was good on intel ...
by killsto
Tue Jun 09, 2009 2:43 am
Forum: Code Snippets
Topic: Irrlicht/Bullet demo! - now with the source code
Replies: 5
Views: 2346

I commented some more so....

http://www.mediafire.com/file/yjwmyitmiyt/irrlichtbulletdemo.zip

I tried to point out most things that should not be done, but I forgot one. The collision shape for the boxes only needs to be created once and probably should be passed to the objectwithnode constructor.

I've added the dependencies ...
by killsto
Mon Jun 08, 2009 3:43 am
Forum: Code Snippets
Topic: Irrlicht/Bullet demo! - now with the source code
Replies: 5
Views: 2346

Irrlicht/Bullet demo! - now with the source code

I made a simple demo with Irrlicht and Bullet. There is an invisible floor because I never visually added it and I want to move on to my new project.

Controls
Arrow keys to move
Left click to shoot a cube
Backspace to add tower. The towers change their X position every time they are made so they ...
by killsto
Thu May 21, 2009 12:03 am
Forum: Advanced Help
Topic: Euler angles to Quaternions?
Replies: 1
Views: 487

I found the obvious answer. Just in case anyone else needs help, the btQuaternion has a constructor that takes Euler angles :roll:
by killsto
Wed May 20, 2009 11:35 pm
Forum: Advanced Help
Topic: Euler angles to Quaternions?
Replies: 1
Views: 487

Euler angles to Quaternions?

I need to convert an irrlicht euler angle into a bullet quaternion angle. I had easily done the reverse with irrlicht's "quaternion::toEuler" method. Is there a meathod that I'm overlooking, which is probably the case.
by killsto
Fri Apr 03, 2009 2:24 am
Forum: Beginners Help
Topic: Bullet Physics Motion State help
Replies: 0
Views: 593

Bullet Physics Motion State help

Note: I posted this in the Bullet forum but then noticed it wasn't as active as this forum.


Can somebody please explain to me how I use the motion state listed in the wiki? I'm using Irrlicht and replaced the Ogre parts with Irrlicht parts. The problem is it doesn't seem to update. I call ...
by killsto
Sun Mar 29, 2009 3:13 am
Forum: Beginners Help
Topic: iphysics help
Replies: 8
Views: 630

I'm now getting this:
1>IPhysics.lib(CPhysics.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB ...
by killsto
Sun Mar 29, 2009 2:21 am
Forum: Beginners Help
Topic: iphysics help
Replies: 8
Views: 630

I guess I don't understand how to link properly under Visual Studio. I went Tools->Options and added new include and lib directories. That worked for Irrlicht, so I assumed it would work for IPhysics. How do I do it?
by killsto
Sun Mar 29, 2009 12:16 am
Forum: Beginners Help
Topic: iphysics help
Replies: 8
Views: 630

I kind of guessed at linking. There is no documentation at all about newton linking, and there are multiple link folders.
by killsto
Sat Mar 28, 2009 7:30 pm
Forum: Beginners Help
Topic: iphysics help
Replies: 8
Views: 630

iphysics help

Fixed.