You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
I need to convert an irrlicht euler angle into a bullet quaternion angle. I had easily done the reverse with irrlicht's "quaternion::toEuler" method. Is there a meathod that I'm overlooking, which is probably the case.