I took out "-lGLES_CM" in the Makefile and recompiled but got the same errors.
I'm not using emulation, I'm compiling natively on the hardware under Ubuntu.
I'm now going to try starting from scratch again with the SVN code to avoid any errors introduced by my changes.
Search found 5 matches
- Mon Apr 25, 2011 10:30 pm
- Forum: Advanced Help
- Topic: Compiling the ogl-es branch
- Replies: 11
- Views: 9182
- Mon Apr 25, 2011 10:12 pm
- Forum: Advanced Help
- Topic: Compiling the ogl-es branch
- Replies: 11
- Views: 9182
- Mon Apr 25, 2011 12:20 pm
- Forum: Advanced Help
- Topic: Compiling the ogl-es branch
- Replies: 11
- Views: 9182
- Sun Apr 17, 2011 7:11 am
- Forum: Advanced Help
- Topic: Compiling the ogl-es branch
- Replies: 11
- Views: 9182
Compiling the ogl-es branch
Ok I hoping the community (Hybrid?) can help me to compile the ogl-es branch using OGLES2 in an ARM7l Ubuntu system (hardware is the Pandaboard - www.pandaboard.org). Please note that this is not the pandora which has been talked about else on the forum, similar style hardware though.
So my ...
So my ...
- Wed Apr 01, 2009 11:52 am
- Forum: Advanced Help
- Topic: Bone animation transitions and blender
- Replies: 1
- Views: 536
Bone animation transitions and blender
I am trying to set up several animations for a character (Walking, idle, turning etc) in Blender.
I am exporting to the b3d format and trying to replay and transition between animations in Irrlicht.
What is the best way to "label" each animation in Blender. Irrlicht does not seem to recognise ...
I am exporting to the b3d format and trying to replay and transition between animations in Irrlicht.
What is the best way to "label" each animation in Blender. Irrlicht does not seem to recognise ...