Search found 5 matches

by Dingo_aus
Mon Apr 25, 2011 10:30 pm
Forum: Advanced Help
Topic: Compiling the ogl-es branch
Replies: 11
Views: 9182

I took out "-lGLES_CM" in the Makefile and recompiled but got the same errors.

I'm not using emulation, I'm compiling natively on the hardware under Ubuntu.

I'm now going to try starting from scratch again with the SVN code to avoid any errors introduced by my changes.
by Dingo_aus
Mon Apr 25, 2011 10:12 pm
Forum: Advanced Help
Topic: Compiling the ogl-es branch
Replies: 11
Views: 9182

Thanks for that tip.

I've gone through my Makefile and ensured I've referenced the GLESv2 and EGL libraries but I'm still getting the same errors.

Here is the relevant extract from the Makefile for the 07.Collision example I'm trying to build:



OGLESLIBS := -L/usr/lib -L/usr/lib/X11 -lGLESv2 ...
by Dingo_aus
Mon Apr 25, 2011 12:20 pm
Forum: Advanced Help
Topic: Compiling the ogl-es branch
Replies: 11
Views: 9182

Well I'm having no luck.

I've tried for a couple of days to compile the ogl-es branch for OpenGL ES 2.0.

I've even tried starting from scratch.

Since I'm using the PowerVR SDK, the location of certain headers is more compliant with the Khronos suggested way to doing things, like GLES/egl.h should ...
by Dingo_aus
Sun Apr 17, 2011 7:11 am
Forum: Advanced Help
Topic: Compiling the ogl-es branch
Replies: 11
Views: 9182

Compiling the ogl-es branch

Ok I hoping the community (Hybrid?) can help me to compile the ogl-es branch using OGLES2 in an ARM7l Ubuntu system (hardware is the Pandaboard - www.pandaboard.org). Please note that this is not the pandora which has been talked about else on the forum, similar style hardware though.

So my ...
by Dingo_aus
Wed Apr 01, 2009 11:52 am
Forum: Advanced Help
Topic: Bone animation transitions and blender
Replies: 1
Views: 536

Bone animation transitions and blender

I am trying to set up several animations for a character (Walking, idle, turning etc) in Blender.

I am exporting to the b3d format and trying to replay and transition between animations in Irrlicht.

What is the best way to "label" each animation in Blender. Irrlicht does not seem to recognise ...