Search found 3 matches
- Sat May 16, 2009 11:44 am
- Forum: Beginners Help
- Topic: How do I make a node to collide with several other nodes.
- Replies: 1
- Views: 354
How do I make a node to collide with several other nodes.
So I am having the tutorial that explain how to load a Q3 map , create a selector from it , and then use collision response animators on a node using that selector.Now lets assume I have two nodes , The camera and a Box located somewhere , I don't want that box to be part of the Q3 map (lets say it ...
- Fri May 15, 2009 8:50 pm
- Forum: Beginners Help
- Topic: Why do I see the inside of the cube instead of the outside
- Replies: 3
- Views: 629
Why do I see the inside of the cube instead of the outside
I build a simple cube mesh and applied UV textures to it. It was done in blender. I exported the cube to "3ds" format and then loaded it with the irrlicht engine (with some textured I have) . The problem is that I see the cube , but instead of seeing its faces from the outside I see the faces like I ...
- Sat May 02, 2009 9:49 pm
- Forum: Beginners Help
- Topic: Determinning to where an animated mesh should face.
- Replies: 1
- Views: 311
Determinning to where an animated mesh should face.
Hi all.
I read tutorial number 4 from this page : http://irrlicht.sourceforge.net/tutorials.html . this tutorial is abotu movement and animators.
I understood the idea of the animator. What I am missing is a way to determine where the mesh is facing to. In the example from the tutorial , the ninja ...
I read tutorial number 4 from this page : http://irrlicht.sourceforge.net/tutorials.html . this tutorial is abotu movement and animators.
I understood the idea of the animator. What I am missing is a way to determine where the mesh is facing to. In the example from the tutorial , the ninja ...