Search found 5 matches

by CiderSubmarine
Mon May 11, 2009 6:04 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Offline API Documentation
Replies: 4
Views: 3481

All that work...

Oh well - next time call scripts/doc/irrlicht/makedocumentation and you get a complete new set of documentation created from the current engine sources ;-)

The only documentation I could find with the SDK was in the chm format, something I don't bother with under Linux.

The ...
by CiderSubmarine
Mon May 11, 2009 5:17 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Offline API Documentation
Replies: 4
Views: 3481

Offline API Documentation

Hi Everyone,

With the recent forum/site problems I found it difficult to do anything productive in Irrlicht without the API documentation available. As theres literally hundreds of pages I created a script that automatically fetches each individual page and image from URI's that have the general ...
by CiderSubmarine
Sat May 09, 2009 4:07 am
Forum: Beginners Help
Topic: Scaling Images (nicely)
Replies: 2
Views: 488

Scaling Images (nicely)

I know how to resize images but does anyone have a technique that scales/samples them more "gracefully". Resizing produces very pixelated and poor results.

I can resample images using GraphicsMagick but I don't know how to pass the BLOB to Irrlicht without saving to the file system.

Any help or ...
by CiderSubmarine
Tue May 05, 2009 12:16 pm
Forum: Beginners Help
Topic: Linux Mapping
Replies: 5
Views: 615

Hi, welcome

Water works fine: in the 3D view select the face (SHIFT+LEFT BUTTON), then clic on the water texture, compile and the shaders will do the rest. Animated and cool without effort.

;) Try NetRadiant, it comes with a good compiler. I did not try it on Linux yet but on windows it is ...
by CiderSubmarine
Tue May 05, 2009 8:23 am
Forum: Beginners Help
Topic: Linux Mapping
Replies: 5
Views: 615

Linux Mapping

Hey,

What tools are available for mapping on Linux? I would like to use GtkRadiant but would I be correct in assuming shaders and water don't work?

If possible I want the ability to have water/windows and not being very competent in modeling with the likes of Blender an actual mapping tool would ...