Search found 24 matches
- Tue Oct 20, 2009 6:37 pm
- Forum: Beginners Help
- Topic: Converting from wchar_t* to char* from Irrlicht's EditBox
- Replies: 4
- Views: 995
- Wed Sep 30, 2009 9:14 pm
- Forum: Beginners Help
- Topic: Rectangular terrain
- Replies: 1
- Views: 337
Rectangular terrain
Hi, in my project of drawing different countries, I got stuck with this requisite of terrain maps having to follow the rule 2^N + 1. For Brazil, height map get about 588x585 pixels. So I stretch it to 1025x1025 (2^10 + 1), no problem. The problem arrives with Indonesia. Its height map get about 686x...
- Fri Jul 03, 2009 8:24 pm
- Forum: Off-topic
- Topic: search in titles
- Replies: 1
- Views: 675
search in titles
Hi,
I wonder why there are only those two options in the search query:
Search topic title and message text
Search message text only
since many searches return hundreds (or thousands) of results, and an option "Search topic title only" could reduce dramatically to the more useful results?
I wonder why there are only those two options in the search query:
Search topic title and message text
Search message text only
since many searches return hundreds (or thousands) of results, and an option "Search topic title only" could reduce dramatically to the more useful results?
- Fri Jul 03, 2009 6:57 pm
- Forum: Beginners Help
- Topic: Unable to compile any example files for IrrNewt.
- Replies: 8
- Views: 577
- Fri Jul 03, 2009 6:55 pm
- Forum: Beginners Help
- Topic: [Warning] `nul.gcda' is not a gcov data file
- Replies: 10
- Views: 4173
- Wed Jul 01, 2009 2:07 pm
- Forum: Project Announcements
- Topic: [TEAM NEEDED] SimNation
- Replies: 6
- Views: 2648
Hello Arya and Katsankat, thanks for the replies! Right now I'm studying Arras' tiled engine (ShTlTerrainSceneNode - http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=20940), since some maps, like Brazil, are pretty huge to show in many computers (specially laptops) as a whole thing. Arya, up t...
- Fri Jun 19, 2009 3:19 pm
- Forum: Beginners Help
- Topic: Unable to compile any example files for IrrNewt.
- Replies: 8
- Views: 577
Hey! I'm getting a similar problem. I've downloaded the ShTlTerrainSceneNode and was trying to compile it. I only had to change a single line scene::E_DEBUG_SCENE_TYPE dtype = terrain->isDebugDataVisible(); to scene::E_DEBUG_SCENE_TYPE dtype = scene::E_DEBUG_SCENE_TYPE(terrain->isDebugDataVisible())...
- Fri Jun 19, 2009 2:35 pm
- Forum: Project Announcements
- Topic: [TEAM NEEDED] SimNation
- Replies: 6
- Views: 2648
Well, here are some images of the previous (2d) version (available at http://ufpr.dl.sourceforge.net/sourceforge/simnation/SN_0.3_Full.zip ), so you can understand the project better: Main screen, showing a selected country with the cities (passing the mouse over a city shows its name and population...
- Fri Jun 05, 2009 6:16 pm
- Forum: Beginners Help
- Topic: I don't want my texture cut!
- Replies: 2
- Views: 226
I don't want my texture cut!
Hi, I want to load the texture completely in the terrain, without cutting or repeating it. Since each texture is a country, what I do is: 1) cut a world altitude map for the country region (this creates a small bmp, which is loaded with smgr->addTerrainSceneNode); 1.1) this map has to be scaled to m...
- Fri Jun 05, 2009 6:00 pm
- Forum: Beginners Help
- Topic: drawing lines in terrain
- Replies: 8
- Views: 815
- Thu Jun 04, 2009 7:00 pm
- Forum: Project Announcements
- Topic: [TEAM NEEDED] SimNation
- Replies: 6
- Views: 2648
[TEAM NEEDED] SimNation
Hi fellows, My project is a simulation of real countries, with data about population growth, land use, biodiversity, energy budget, foreign trade, industries, agriculture, ocupation of the working class, and so on. The main idea is to teach people how things happen in real world, so they won't belie...
- Tue Jun 02, 2009 8:47 pm
- Forum: Beginners Help
- Topic: drawing lines in terrain
- Replies: 8
- Views: 815
Well, now I think I understand what the indices do (they do 2 triangles to form a rectangle, that will be my line, right?). I tried with typedef video::S3DVertex TQuad[4]; but this array didn't work. Now I'm putting all the vertex together in one vector (Quad). // by the way, in my version of irrlic...
- Tue Jun 02, 2009 2:47 pm
- Forum: Beginners Help
- Topic: drawing lines in terrain
- Replies: 8
- Views: 815
- Mon Jun 01, 2009 8:05 pm
- Forum: Beginners Help
- Topic: drawing lines in terrain
- Replies: 8
- Views: 815
- Mon Jun 01, 2009 6:45 pm
- Forum: Beginners Help
- Topic: drawing lines in terrain
- Replies: 8
- Views: 815
drawing lines in terrain
Hi, I'm drawing country maps with irrlicht, and it's working really nice! I've got many shapefiles with data that I want to draw on those maps, like roads, but I don't know how to do it. I read the lines from the shapefile (.shp), this obviously can't be done inside the main loop. I wanna have sever...