Search found 8 matches
- Wed Jun 01, 2005 7:17 am
- Forum: Project Announcements
- Topic: Une nouvelle petite Démo...
- Replies: 17
- Views: 2208
- Sat May 28, 2005 7:10 am
- Forum: Project Announcements
- Topic: Tutorials in c#
- Replies: 16
- Views: 6056
Good work ElricDog. One problem that I had with Irrlicht.NET is that when the memory usage goes too high.. then the C# garbage collector kicks in and sometimes the SceneManager gets released. This causes the whole program to crash since the SceneManager is Null to the .NET framework. Any solutions/s...
- Mon May 02, 2005 6:00 am
- Forum: Project Announcements
- Topic: My first irrlicht game - Quattro - using Irrlicht.NET
- Replies: 9
- Views: 3662
- Wed Apr 27, 2005 9:51 pm
- Forum: Project Announcements
- Topic: My first irrlicht game - Quattro - using Irrlicht.NET
- Replies: 9
- Views: 3662
Thanks for the comments... I really tried to make something professional.. it's still in beta since there are a few bugs that I am aware of here and there. Using irrlicht.NET really reduced my deveoplment time on this game.. I finished it in two months work, and was a finalist at my school's(UPENN) ...
- Tue Apr 26, 2005 11:17 pm
- Forum: Project Announcements
- Topic: My first irrlicht game - Quattro - using Irrlicht.NET
- Replies: 9
- Views: 3662
My first irrlicht game - Quattro - using Irrlicht.NET
I have just finished my first irrlicht game - Quattro - which is basically a Lumines clone that I created in two months. The blocks are completely skinnable and the music is customizable too by placing your music in the music directory (plays in alphabetical order). http://www.seas.upenn.edu/~cttsao...
- Tue Mar 22, 2005 4:54 am
- Forum: Beginners Help
- Topic: Texture sizes
- Replies: 1
- Views: 277
Texture sizes
Quick question on texture sizes.. for optimum performance, the texture sizes have to be on the power of 2^n right? so.. 128X128 256X256, but is it also possible to have textures the size of 32X128 or 64X128? Thanks.
- Thu Mar 17, 2005 8:48 pm
- Forum: Beginners Help
- Topic: Fading with Irrlicht.NET
- Replies: 2
- Views: 322
Unfortunately, the Irrlicht.NET library lacks the IGUIInOutFader, but the second suggestion on making multiple textures does work even though it is a bit convoluted. Any suggestions on how to fade out a ILightSceneNode.. I tried modifying the radius of the light, but I get strange results.. again wi...
- Wed Mar 16, 2005 11:16 pm
- Forum: Beginners Help
- Topic: Fading with Irrlicht.NET
- Replies: 2
- Views: 322
Fading with Irrlicht.NET
I am trying to fade a ISceneNode in Irrlicht.Net, but cannot find the property to modify (alpha value maybe?). Anybody? Thanks